private void DeleteCameraMoveComponent() { StoryCameraMove cameraMove = Camera.main.gameObject.GetComponent <StoryCameraMove>(); if (null != cameraMove) { GameObject.Destroy(cameraMove); } }
public override void Run() { //主角 if (StoryConst.SELF_ID == followId) { role = AppMap.Instance.me.Controller.gameObject; } //npc或者monster else { CreateAction action = Singleton <StoryMode> .Instance.GetCreateAction(followId); if (null != action) { if (action.IsMonster) { role = AppMap.Instance.GetMonster(action.MonsterId).Controller.gameObject; } else { role = action.Role; } } } //是否重置回Hero if (reset) { targetX = AppMap.Instance.me.Controller.transform.position.x; } DeleteCameraMoveComponent(); StoryCameraMove cameraMove = Camera.main.gameObject.AddComponent <StoryCameraMove>(); cameraMove.FollowTarget = role; cameraMove.MoveSpeed = speed; cameraMove.TargetPos.x = targetX; }