//设置此宠物的技能面板信息 private void SetPetSkill(PPet pet) { int pos = 0; int[] skill1 = PetLogic.GetPetSkillInfo((int)pet.petId, 1); uint[] skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 1); NGUITools.FindInChild <UILabel>(skillObjs[0], "name").text = PetLogic.GetSkillName(skill1[0], pos); NGUITools.FindInChild <UISprite>(skillObjs[0], "skillicn").spriteName = PetLogic.GetSkillIcn(skill1[0]); SetSkillInfo(skill, pet, 1); int[] skill2 = PetLogic.GetPetSkillInfo((int)pet.petId, 2); if (skill2[0] == skill1[0]) { pos = 1; } skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 2); NGUITools.FindInChild <UILabel>(skillObjs[1], "name").text = PetLogic.GetSkillName(skill2[0], pos); NGUITools.FindInChild <UISprite>(skillObjs[1], "skillicn").spriteName = PetLogic.GetSkillIcn(skill2[0]); SetSkillInfo(skill, pet, 2); int[] skill3 = PetLogic.GetPetSkillInfo((int)pet.petId, 3); pos = 0; if (skill3[0] == skill1[0]) { pos++; } if (skill3[0] == skill2[0]) { pos++; } skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 3); NGUITools.FindInChild <UILabel>(skillObjs[2], "name").text = PetLogic.GetSkillName(skill3[0], pos); NGUITools.FindInChild <UISprite>(skillObjs[2], "skillicn").spriteName = PetLogic.GetSkillIcn(skill3[0]); SetSkillInfo(skill, pet, 3); int[] skill4 = PetLogic.GetPetSkillInfo((int)pet.petId, 4); pos = 0; if (skill4[0] == skill1[0]) { pos++; } if (skill4[0] == skill2[0]) { pos++; } if (skill4[0] == skill3[0]) { pos++; } skill = Singleton <PetMode> .Instance.GetPetSkill(pet.id, 4); NGUITools.FindInChild <UILabel>(skillObjs[3], "name").text = PetLogic.GetSkillName(skill4[0], pos); NGUITools.FindInChild <UISprite>(skillObjs[3], "skillicn").spriteName = PetLogic.GetSkillIcn(skill4[0]); SetSkillInfo(skill, pet, 4); //宠物天赋技能 SysPet spet = BaseDataMgr.instance.GetDataById <SysPet>(pet.petId); SysSkillBaseVo skillVo = BaseDataMgr.instance.GetDataById <SysSkillBaseVo>((uint)spet.unique_skill + pet.star - 1); NGUITools.FindInChild <UILabel>(skillObjs[4], "name").text = skillVo.name; NGUITools.FindInChild <UILabel>(skillObjs[4], "level").text = "Lv." + skillVo.skill_lvl; NGUITools.FindInChild <UILabel>(skillObjs[4], "des").text = "说明;" + skillVo.desc; NGUITools.FindInChild <UISprite>(skillObjs[4], "skillicn").spriteName = skillVo.icon.ToString(); SetPetSkillPointInfo(); }