示例#1
0
        private void SpawnPlayer()
        {
            string playerResource = "";

            if (playerTeam == Unit.Team.Red)
            {
                playerResource = "Player Cube";
            }
            else if (playerTeam == Unit.Team.Blue)
            {
                playerResource = "Player Cube Blue";
            }



            GameObject playerGo;

            if (PhotonNetwork.IsConnected)
            {
                playerGo = PhotonNetwork.Instantiate(
                    playerResource,
                    spawnLocation.position,
                    Quaternion.identity
                    );
            }
            else
            {
                playerGo = Instantiate(
                    Resources.Load <GameObject>(playerResource),
                    spawnLocation.position,
                    Quaternion.identity
                    );
            }



            if (playerGo)
            {
                target = playerGo;

                player = playerGo.GetComponent <PlayerCube>();
            }
        }
示例#2
0
        private void OnTriggerEnter(Collider other)
        {
            if (!PhotonNetwork.IsConnected || photonView.IsMine)
            {
                if (other.tag == "Player")
                {
                    PlayerCube player = other.GetComponent <PlayerCube>();

                    if (player && player.team != ownerTeam)
                    {
                        player.Hurt(damage);

                        player.KnockBack(transform.rotation * knockbackVector);

                        Die();
                    }
                }
                else
                {
                    Die();
                }
            }
        }