public void Move(Car self, World world, Game game, Move move) { if (stop) return; if (world.Tick == 0) { startX = self.X; startY = self.Y; prevX = self.X; prevY = self.Y; } move.EnginePower = 0; if (world.Tick > game.InitialFreezeDurationTicks) { double nextWaypointX = (self.NextWaypointX + 0.5D) * game.TrackTileSize; double nextWaypointY = (self.NextWaypointY + 0.5D) * game.TrackTileSize; double angleToWaypoint = self.GetAngleTo(nextWaypointX, nextWaypointY); double distToWaypoint = self.GetDistanceTo(nextWaypointX, nextWaypointY); double speedModule = Math.Sqrt(self.SpeedX * self.SpeedX + self.SpeedY * self.SpeedY); travelled += self.GetDistanceTo(prevX, prevY); travelled2 += self.GetDistanceTo(prevX, prevY); prevX = self.X; prevY = self.Y; move.EnginePower = 1; if (travelled > 1500) { move.EnginePower = 0; if (self.EnginePower == 0) { if (t == -10) { travelled2 = 0; Console.WriteLine("S: {0},{1} {2}", self.X, self.Y, self.SpeedY); t = 1; SimulatedControl ctrl = new SimulatedControl(); ctrl.enginePower = move.EnginePower; pos = simulator.Simulate(t, 1, self, world, game, ctrl); Console.WriteLine("P: {0},{1} {2}", pos.position.X, pos.position.Y, pos.speed.Y); } else if (t > 1) { t--; } else if (t == 1) { t--; Console.WriteLine("R: {0},{1} {2}", self.X, self.Y, self.SpeedY); Console.WriteLine("%: {0} / {1} ({2})", travelled2, self.GetDistanceTo(pos.position.X, pos.position.Y), 100 * self.GetDistanceTo(pos.position.X, pos.position.Y) / travelled2); } } } } }
public SimulatedPosition Simulate(int ticks, int step, Car self, World world, Game game, SimulatedControl control) { SimulatedPosition pos = new SimulatedPosition(self, game); this.game = game; for (int t = 0; t < ticks; t += step) { for (int a = 0; a < 10; a++) { //pos.enginePower = AgjustPower(pos.enginePower, control.enginePower, 0.1); pos.Update(0.1); } } return pos; }