public void GivenTheFollowingTilesAreSurroundedByMines(Table table)
        {
            var game_id = new StartPage().get_player_identifier();

            // TODO: Auto map with table

            foreach (var row in table.Rows)
            {
                var mine_row = int.Parse(row["Row"]);
                var mine_column = int.Parse(row["Column"]);
                var surrounded_by = int.Parse(row["NumberOfMinesSurroundedBy"]);

                Database.set_number_of_mines_surrounding_tile(game_id, mine_row, mine_column, surrounded_by);
            }
        }
        public void GivenTheMinefieldContainsTheFollowingMines(Table table)
        {
            var game_id = new StartPage().get_player_identifier();

            Database.clear_mines_for_game_with_id_of(game_id);

            // TODO: Auto map with table

            foreach (var row in table.Rows)
            {
                var mine_row = int.Parse(row["Row"]);
                var mine_column = int.Parse(row["Column"]);

                Database.add_mine_to_game(game_id, mine_row, mine_column);
            }
        }