/// <summary>
        /// Starts the skeleton reading process and sends the colour image to be used for skeleton mapping
        /// </summary>
        private void InitiateSkel(KinectSensor newSensor)
        {
            //Create SkeltonLib Obj with active sensor
            skelObj = new SkeletonLib(newSensor);
            skelObj.SkeletonStart();
            skelObj.setColourImage(this.streamImg);

            //Tie image source to output of object
            this.Image.Source = skelObj.getOutputImage();

            // Add an event handler to be called whenever there is new skeleton frame data
            newSensor.SkeletonFrameReady += skelObj.SensorSkeletonFrameReady;
        }
        /// <summary>
        /// Handle the background removed color frame ready event. The frame obtained from the background removed
        /// color stream is in RGBA format.
        /// </summary>
        /// <param name="sender">object that sends the event</param>
        /// <param name="e">argument of the event</param>
        private void BackgroundRemovedFrameReadyHandler(object sender, BackgroundRemovedColorFrameReadyEventArgs e)
        {
            using (var backgroundRemovedFrame = e.OpenBackgroundRemovedColorFrame())
            {
                if (backgroundRemovedFrame != null)
                {
                    if (null == this.foregroundBitmap || this.foregroundBitmap.PixelWidth != backgroundRemovedFrame.Width ||
                        this.foregroundBitmap.PixelHeight != backgroundRemovedFrame.Height)
                    {
                        this.foregroundBitmap = new WriteableBitmap(backgroundRemovedFrame.Width, backgroundRemovedFrame.Height, 96.0, 96.0, PixelFormats.Bgra32, null);
                    }

                    // Write the pixel data into our bitmap
                    this.foregroundBitmap.WritePixels(
                        new Int32Rect(0, 0, this.foregroundBitmap.PixelWidth, this.foregroundBitmap.PixelHeight),
                        backgroundRemovedFrame.GetRawPixelData(),
                        this.foregroundBitmap.PixelWidth * sizeof(int),
                        0);

                    // Set the image we display to point to the bitmap where we'll put the image data
                    //this.Image.Source = this.foregroundBitmap;

                    if (skelObj.isEmpty() == false)
                    {
                        skelObj.SkeletonStart(this.foregroundBitmap, this.sensorChooser.Kinect);

                        // Set the image we display to point to the bitmap where we'll put the image data
                        this.Image.Source = skelObj.getOutputImage();
                    }
                    else
                    {
                        // Set the image we display to point to the bitmap where we'll put the image data
                        this.Image.Source = this.foregroundBitmap;
                    }
                }
            }
        }