// Start is called before the first frame update void Start() { accionBoton = FindObjectOfType <AccionBoton>(); gameManager = FindObjectOfType <ModeSystemGameManager>(); coloresGameManager = FindObjectOfType <ColoresGameManager>(); señales = FindObjectOfType <Señales>(); mostrandoPuntaje = FindObjectOfType <MostrandoPuntaje>(); }
// Start is called before the first frame update void Start() { coloresGameManager = FindObjectOfType <ColoresGameManager>(); }