private void checkBox5_CheckedChanged(object sender, EventArgs e) { if (checkBox5.Checked == true) { XML.write(config_read.config, "群3发送消息", "开"); Minecraft_QQ.Group3_on = true; } else { XML.write(config_read.config, "群3发送消息", "关"); Minecraft_QQ.Group3_on = false; } }
private void button7_Click(object sender, EventArgs e) { if (textBox12.Text != null) { if (Minecraft_QQ.Mysql_mode == true) { Mysql.mysql_add(Mysql.Mysql_notid, textBox12.Text.ToLower(), "notid"); } else { XML.write(config_read.notid, textBox12.Text.ToLower(), "notid"); } MessageBox.Show("已添加:" + textBox12.Text); } }
private void checkBox2_CheckedChanged(object sender, EventArgs e) { if (checkBox2.Checked == true) { XML.write(config_read.config, "维护模式", "开"); Minecraft_QQ.server = true; checkBox2.Text = "服务器维护模式:开"; } else { XML.write(config_read.config, "维护模式", "关"); Minecraft_QQ.server = false; checkBox2.Text = "服务器维护模式:关"; } }
private void button_Click(object sender, EventArgs e) { int tmp; XML.write(config_read.config, "IP", textBox4.Text); XML.write(config_read.config, "Port", textBox5.Text); if (!int.TryParse(textBox5.Text, out tmp)) { MessageBox.Show("请正确输入数字"); return; } Minecraft_QQ.Port = int.Parse(textBox5.Text); Minecraft_QQ.ipaddress = textBox4.Text; button.Text = "已设置"; }
private void button6_Click(object sender, EventArgs e) { XML.write(config_read.config, "Mysql地址", textBox7.Text); XML.write(config_read.config, "Mysql端口", textBox8.Text); XML.write(config_read.config, "Mysql账户", textBox9.Text); XML.write(config_read.config, "Mysql密码", textBox10.Text); if (Mysql.mysql_start() == true) { button6.Text = "Mysql已设置"; Minecraft_QQ.Mysql_mode = true; checkBox3.Checked = true; XML.write(config_read.config, "Mysql启用", "开"); } else { button6.Text = "Mysql错误"; Minecraft_QQ.Mysql_mode = false; checkBox3.Checked = false; XML.write(config_read.config, "Mysql启用", "关"); } }
/// <summary> /// 退出按钮事件处理方法。 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnExit_Click(object sender, EventArgs e) { int tmp; XML.write(config_read.config, "群号1", textBox1.Text); Minecraft_QQ.GroupSet1 = long.Parse(textBox1.Text); XML.write(config_read.config, "群号2", textBox3.Text); Minecraft_QQ.GroupSet2 = long.Parse(textBox3.Text); XML.write(config_read.config, "IP", textBox4.Text); XML.write(config_read.config, "Port", textBox5.Text); XML.write(config_read.config, "群号3", textBox6.Text); Minecraft_QQ.GroupSet3 = long.Parse(textBox6.Text); if (!int.TryParse(textBox5.Text, out tmp)) { MessageBox.Show("请输入端口数字"); return; } Minecraft_QQ.Port = int.Parse(textBox5.Text); Minecraft_QQ.ipaddress = textBox4.Text; Close(); }
public static void read_config() { FormSettings frm = new FormSettings(); if (Directory.Exists(path) == false) { Directory.CreateDirectory(path); } if (File.Exists(path + config) == false) { XML.write(config, "更新?", "false"); XML.write(config, "IP", "127.0.0.1"); XML.write(config, "Port", "25555"); XML.write(config, "编码", "ANSI(GBK)"); XML.write(config, "发送消息", "不!"); XML.write(config, "发送文本", "%player%:%message%"); XML.write(config, "维护模式", "关"); XML.write(config, "Mysql地址", "127.0.0.1"); XML.write(config, "Mysql端口", "3306"); XML.write(config, "Mysql账户", "root"); XML.write(config, "Mysql密码", "123456"); XML.write(config, "Mysql启用", "关"); } if (XML.read(config, "更新?") != "false") { XML.write(config, "更新?", "false"); if (XML.read(config, "IP") == null) { XML.write(config, "IP", "127.0.0.1"); } if (XML.read(config, "Port") == null) { XML.write(config, "Port", "25555"); } if (XML.read(config, "编码") == null) { XML.write(config, "编码", "ANSI(GBK)"); } if (XML.read(config, "发送消息") == null) { XML.write(config, "发送消息", "不!"); } if (XML.read(config, "发送文本") == null) { XML.write(config, "发送文本", "%player%:%message%"); } if (XML.read(config, "维护模式") == null) { XML.write(config, "维护模式", "关"); } if (XML.read(config, "Mysql地址") == null) { XML.write(config, "Mysql地址", "127.0.0.1"); } if (XML.read(config, "Mysql端口") == null) { XML.write(config, "Mysql端口", "3306"); } if (XML.read(config, "Mysql账户") == null) { XML.write(config, "Mysql账户", "root"); } if (XML.read(config, "Mysql密码") == null) { XML.write(config, "Mysql密码", "123456"); } if (XML.read(config, "Mysql启用") == null) { XML.write(config, "Mysql启用", "关"); } } if (File.Exists(path + mute) == false) { XML.CreateFile(mute, 0); } if (File.Exists(path + admin) == false) { XML.write(admin, "发送给的人", null); } if (File.Exists(path + player) == false) { XML.CreateFile(player, 0); } if (File.Exists(path + Event) == false) { XML.write(Event, "更新?", "false"); XML.write(Event, "事件-群员加入", "欢迎新人%player%,输入【%服务器菜单】获取更多帮助。"); XML.write(Event, "事件-群员退出", "%player%退出了群"); XML.write(Event, "事件-文件上传", "%player%上传了文件%file%"); XML.write(Event, "事件-踢出群员", "%player%感受制裁吧!"); XML.write(Event, "在线人数", "在线人数"); XML.write(Event, "服务器状态", "服务器状态"); XML.write(Event, "绑定文本", "绑定:"); XML.write(Event, "发送文本", "服务器:"); XML.write(Event, "禁言文本", "禁言:"); XML.write(Event, "解禁文本", "解禁:"); XML.write(Event, "查询玩家ID", "查询:"); XML.write(Event, "修改玩家ID", "修改:"); XML.write(Event, "维护文本", "服务器维护"); XML.write(Event, "服务器维护文本", "服务器正在维护,请等待维护结束!"); XML.write(Event, "机器人功能-重读配置文件", "重读文件"); XML.write(Event, "机器人功能-内存回收", "内存回收"); XML.write(Event, "启用群内绑定", "启用"); } if (XML.read(Event, "更新?") != "false") { XML.write(Event, "更新?", "false"); if (XML.read(Event, "事件-群员加入") == null) { XML.write(Event, "事件-群员加入", "欢迎新人%player%,输入【%服务器菜单】获取更多帮助。"); } if (XML.read(Event, "事件-群员退出") == null) { XML.write(Event, "事件-群员退出", "%player%退出了群"); } if (XML.read(Event, "事件-文件上传") == null) { XML.write(Event, "事件-文件上传", "%player%上传了文件%file%"); } if (XML.read(Event, "事件-踢出群员") == null) { XML.write(Event, "事件-踢出群员", "%player%感受制裁吧!"); } if (XML.read(Event, "在线人数") == null) { XML.write(Event, "在线人数", "在线人数"); } if (XML.read(Event, "服务器状态") == null) { XML.write(Event, "服务器状态", "服务器状态"); } if (XML.read(Event, "绑定文本") == null) { XML.write(Event, "绑定文本", "绑定:"); } if (XML.read(Event, "发送文本") == null) { XML.write(Event, "发送文本", "服务器:"); } if (XML.read(Event, "禁言文本") == null) { XML.write(Event, "禁言文本", "禁言:"); } if (XML.read(Event, "解禁文本") == null) { XML.write(Event, "解禁文本", "解禁:"); } if (XML.read(Event, "查询玩家ID") == null) { XML.write(Event, "查询玩家ID", "查询:"); } if (XML.read(Event, "修改玩家ID") == null) { XML.write(Event, "修改玩家ID", "修改:"); } if (XML.read(Event, "修改玩家ID") == null) { XML.write(Event, "修改玩家ID", "修改:"); } if (XML.read(Event, "维护文本") == null) { XML.write(Event, "维护文本", "服务器维护"); } if (XML.read(Event, "服务器维护文本") == null) { XML.write(Event, "服务器维护文本", "服务器正在维护,请等待维护结束!"); } if (XML.read(Event, "机器人功能-重读配置文件") == null) { XML.write(Event, "机器人功能-重读配置文件", "重读文件"); } if (XML.read(Event, "机器人功能-内存回收") == null) { XML.write(Event, "机器人功能-内存回收", "内存回收"); } if (XML.read(Event, "启用群内绑定") == null) { XML.write(Event, "启用群内绑定", "启用"); } } if (File.Exists(path + message) == false) { XML.write(message, "启用", "true"); XML.write(message, "%服务器菜单", "服务器查询菜单:\r\n【" + XML.read(Event, "绑定文本") + "】可以绑定你的游戏ID。\r\n【在线人数】可以查询服务器在线人数。\r\n【服务器状态】可以查询服务器是否在运行。\r\n【" + XML.read(Event, "发送文本") + "内容】可以向服务器里发送消息。"); } if (XML.read(message, "启用") == null) { XML.write(message, "启用", "true"); if (XML.read(message, "%服务器菜单") == null) { XML.write(message, "%服务器菜单", "服务器查询菜单:\r\n【" + XML.read(Event, "绑定文本") + "】可以绑定你的游戏ID。\r\n【在线人数】可以查询服务器在线人数。\r\n【服务器状态】可以查询服务器是否在运行。\r\n【" + XML.read(Event, "发送文本") + "内容】可以向服务器里发送消息。"); } } string check = XML.read(config, "群号1"); if (check == null) { MessageBox.Show("未设置群号,请设置"); frm.ShowDialog(); } else { Minecraft_QQ.GroupSet1 = long.Parse(check); } Minecraft_QQ.ipaddress = XML.read(config, "IP"); if (Minecraft_QQ.ipaddress == null) { MessageBox.Show("未设置IP,请设置"); frm.ShowDialog(); } else { Minecraft_QQ.ipaddress = XML.read(config, "IP"); } check = XML.read(config, "Port"); if (check == null) { MessageBox.Show("未设置端口,请设置"); frm.ShowDialog(); } else { Minecraft_QQ.Port = int.Parse(check); } CQ.SendGroupMessage(Minecraft_QQ.GroupSet1, "[Minecraft_QQ]正在启动"); check = XML.read(config, "群号2"); if (check != null) { Minecraft_QQ.GroupSet2 = long.Parse(check); } else { Minecraft_QQ.GroupSet2 = 0; } check = XML.read(config, "群号3"); if (check != null) { Minecraft_QQ.GroupSet3 = long.Parse(check); } else { Minecraft_QQ.GroupSet3 = 0; } if (!File.Exists(path + logs.log)) { File.WriteAllText(path + logs.log, "正在尝试创建文件" + Environment.NewLine); } if (XML.read(config, "维护模式") == "关") { Minecraft_QQ.server = true; } else { Minecraft_QQ.server = false; } if (XML.read(config, "群2发送消息") == "开") { Minecraft_QQ.Group2_on = true; } else { Minecraft_QQ.Group2_on = false; } if (XML.read(config, "群3发送消息") == "开") { Minecraft_QQ.Group3_on = true; } else { Minecraft_QQ.Group3_on = false; } if (XML.read(config, "Mysql启用") == "开") { CQ.SendGroupMessage(Minecraft_QQ.GroupSet1, "[Minecraft_QQ]正在链接Mysql"); if (Mysql.mysql_start() == true) { Minecraft_QQ.Mysql_mode = true; } else { Minecraft_QQ.Mysql_mode = false; MessageBox.Show("Mysql错误,请检查"); } CQ.SendGroupMessage(Minecraft_QQ.GroupSet1, "[Minecraft_QQ]Mysql已连接"); } else { Minecraft_QQ.Mysql_mode = false; } socket.Start_socket(); }
/// <summary> /// Type=21 私聊消息。 /// </summary> /// <param name="subType">子类型,11/来自好友 1/来自在线状态 2/来自群 3/来自讨论组。</param> /// <param name="sendTime">发送时间(时间戳)。</param> /// <param name="fromQQ">来源QQ。</param> /// <param name="msg">消息内容。</param> /// <param name="font">字体。</param> public override void PrivateMessage(int subType, int sendTime, long fromQQ, string msg, int font) { // 处理私聊消息。 logs.Log_write("私聊消息" + '[' + fromQQ.ToString() + "][" + CQ.GetQQName(fromQQ) + "]:" + msg); if (msg.IndexOf(XML.read(config_read.Event, "绑定文本")) == 0) { string player = null; if (Mysql_mode == true) { player = Mysql.mysql_search(Mysql.Mysql_player, fromQQ.ToString()); } else { player = XML.read(config_read.player, fromQQ.ToString()); } if (player == null) { string player_name = msg.Replace(XML.read(config_read.Event, "绑定文本"), ""); if (player_name == " " || player_name == "" || use.IsNatural_Number(player_name) == false) { CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "绑定失败,请检查你的ID"); } else { player_name = player_name.Trim(); if (Mysql_mode == true) { if (Mysql.mysql_search(Mysql.Mysql_notid, player_name.ToLower()) == "notid") { CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "禁止绑定ID:" + player_name); return; } Mysql.mysql_add(Mysql.Mysql_player, fromQQ.ToString(), player_name.ToString()); } else { if (XML.read(config_read.notid, player_name.ToLower()) == "notid") { CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "禁止绑定ID:" + player_name); return; } XML.write(config_read.player, fromQQ.ToString(), player_name); } CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "绑定ID:" + player_name + "成功!"); string qq_admin = XML.read(config_read.admin, "发送给的人"); if (qq_admin != null) { CQ.SendPrivateMessage(long.Parse(qq_admin), "玩家[" + CQ.GetQQName(fromQQ) + "]绑定了ID:[" + player_name + "]"); } } } else { CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "你已经绑定ID了,请找腐竹更改"); } } if (msg.IndexOf(XML.read(config_read.Event, "禁言文本")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "禁言文本"), ""); string player_name = null; if (player.IndexOf("[CQ") != -1) { player = use.get_string(player, "=", "]"); if (Mysql_mode == true) { player_name = Mysql.mysql_search(Mysql.Mysql_player, player); } else { player_name = XML.read(config_read.player, player); } } else { player_name = player; } player_name = player_name.Trim(); if (player_name == null) { CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "该玩家未绑定ID"); } else { if (Mysql_mode == true) { Mysql.mysql_add(Mysql.Mysql_mute, player_name.ToLower(), "true"); } else { XML.write(config_read.mute, player_name.ToLower(), "true"); } CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "已禁言:[" + player_name + "]"); } } if (msg.IndexOf(XML.read(config_read.Event, "解禁文本")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "解禁文本"), ""); string player_name = null; if (player.IndexOf("[CQ") != -1) { player = use.get_string(player, "=", "]"); if (Mysql_mode == true) { player_name = Mysql.mysql_search(Mysql.Mysql_player, player); } else { player_name = XML.read(config_read.player, player); } } else { player_name = player; } player_name = player_name.Trim(); if (player_name == null) { CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "该玩家未绑定ID"); } else { if (Mysql_mode == true) { Mysql.mysql_add(Mysql.Mysql_mute, player_name.ToLower(), "false"); } else { XML.write(config_read.mute, player_name.ToLower(), "false"); } CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "已解禁:[" + player_name + "]"); } } if (msg.IndexOf(XML.read(config_read.Event, "查询玩家ID")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "查询玩家ID"), ""); player = use.get_string(player, "=", "]"); string player_name = null; if (Mysql_mode == true) { player_name = Mysql.mysql_search(Mysql.Mysql_player, fromQQ.ToString()); } else { player_name = XML.read(player, fromQQ.ToString()); } CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "玩家ID:" + player_name); } if (msg.IndexOf(XML.read(config_read.Event, "修改玩家ID")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "修改玩家ID"), ""); string player_name = player; player = use.get_string(player, "=", "]"); player_name = use.get_string(player_name, "]"); player_name = player_name.Trim(); if (Mysql_mode == true) { XML.write(player, player, player_name); } else { Mysql.mysql_add(Mysql.Mysql_player, player, player_name); } CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "已修改玩家[" + player + "]ID为:" + player_name); } if (msg == XML.read(config_read.Event, "维护文本") && XML.read(config_read.admin, fromQQ.ToString()) != null) { if (XML.read(config_read.config, "维护模式") == "关") { XML.write(config_read.config, "维护模式", "开"); CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "服务器维护模式已开启"); server = false; return; } else { XML.write(config_read.config, "维护模式", "关"); CQ.SendPrivateMessage(fromQQ, CQ.CQCode_At(fromQQ) + "服务器维护模式已关闭"); server = true; return; } } if (msg.IndexOf("打开菜单") == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { CQ.SendPrivateMessage(fromQQ, "已打开,请前往后台查看"); OpenSettingForm(); } if (msg == XML.read(config_read.Event, "机器人功能-重读配置文件") && XML.read(config_read.admin, fromQQ.ToString()) != null) { CQ.SendPrivateMessage(fromQQ, "开始重读配置文件"); config_read.read_config(); CQ.SendPrivateMessage(fromQQ, "重读完成"); } if (msg == XML.read(config_read.Event, "机器人功能-内存回收") && XML.read(config_read.admin, fromQQ.ToString()) != null) { try { GC.Collect(); CQ.SendPrivateMessage(fromQQ, "内存回收完毕"); } catch (Exception exception) { } } }
/// <summary> /// Type=2 群消息。 /// </summary> /// <param name="subType">子类型,目前固定为1。</param> /// <param name="sendTime">发送时间(时间戳)。</param> /// <param name="fromGroup">来源群号。</param> /// <param name="fromQQ">来源QQ。</param> /// <param name="fromAnonymous">来源匿名者。</param> /// <param name="msg">消息内容。</param> /// <param name="font">字体。</param> public override void GroupMessage(int subType, int sendTime, long fromGroup, long fromQQ, string fromAnonymous, string msg, int font) { logs.Log_write('[' + fromGroup.ToString() + ']' + '[' + fromQQ.ToString() + "][" + CQ.GetQQName(fromQQ) + "]:" + msg); // 处理群消息。 if (fromGroup == GroupSet1 || fromGroup == GroupSet2 || fromGroup == GroupSet3) { if (XML.read(config_read.message, msg) != "" && XML.read(config_read.message, "启用") == "true") { CQ.SendGroupMessage(fromGroup, XML.read(config_read.message, msg)); } if (XML.read(config_read.config, "发送消息") == "当然!") { if (server == true && socket.ready == true) { if ((fromGroup == GroupSet2 && Group2_on == true) || (fromGroup == GroupSet3 && Group3_on == true) || fromGroup == GroupSet1) { string play_name = null; if (Mysql_mode == true) { play_name = Mysql.mysql_search(Mysql.Mysql_player, fromQQ.ToString()); } else { play_name = XML.read(config_read.player, fromQQ.ToString()); } if (play_name != null) { if (Mysql_mode == true) { if (Mysql.mysql_search(Mysql.Mysql_mute, play_name.ToLower()) == "true") { return; } } else { if (XML.read(config_read.mute, play_name.ToLower()) == "true") { return; } } string send; send = XML.read(config_read.config, "发送文本"); send = send.Replace("%player%", play_name); msg = use.remove_pic(msg); if (msg == "") { return; } msg = use.get_at(msg); send = send.Replace("%message%", use.remove_pic(msg)); socket.Send("群消息" + send, socket.MCserver); } } } } else if (msg.IndexOf(XML.read(config_read.Event, "发送文本")) == 0 && XML.read(config_read.config, "发送消息") == "不!") { if ((fromGroup == GroupSet2 && Group2_on == false) || (fromGroup == GroupSet3 && Group3_on == false)) { CQ.SendGroupMessage(fromGroup, "该群没有开启聊天功能"); } else if (server == true) { if (socket.ready == true) { string play_name = null; if (Mysql_mode == true) { play_name = Mysql.mysql_search(Mysql.Mysql_player, fromQQ.ToString()); } else { play_name = XML.read(config_read.player, fromQQ.ToString()); } if (play_name != null && play_name != "") { if (Mysql_mode == true) { if (Mysql.mysql_search(Mysql.Mysql_mute, play_name.ToLower()) == "true") { return; } } else { if (XML.read(config_read.mute, play_name.ToLower()) == "true") { return; } } string send; send = XML.read(config_read.config, "发送文本"); send = send.Replace("%player%", play_name); msg = msg.Replace(XML.read(config_read.Event, "发送文本"), ""); msg = use.remove_pic(msg); if (msg == "") { return; } msg = use.get_at(msg); send = send.Replace("%message%", use.remove_pic(msg)); socket.Send("群消息" + send, socket.MCserver); } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "检测到你没有绑定服务器ID,发送:" + XML.read(config_read.Event, "绑定文本") + "ID来绑定,如:" + "\n" + XML.read(config_read.Event, "绑定文本") + "Color_yr"); } } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "发送失败,请稍后尝试"); } } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + XML.read(config_read.Event, "服务器维护文本")); } } if (msg == XML.read(config_read.Event, "在线人数")) { if (server == true) { if (socket.ready == true) { if (fromGroup == GroupSet1) { Group = 1; } else if (fromGroup == GroupSet2) { Group = 2; } else if (fromGroup == GroupSet3) { Group = 3; } socket.Send("在线人数", socket.MCserver); } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "发送失败,请稍后尝试"); } } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + XML.read(config_read.Event, "服务器维护文本")); } } if (msg == XML.read(config_read.Event, "服务器状态")) { if (server == true) { if (socket.ready == true) { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "查询中,如果没有回复,则证明服务器未开启"); if (fromGroup == GroupSet1) { Group = 1; } else if (fromGroup == GroupSet2) { Group = 2; } else if (fromGroup == GroupSet3) { Group = 3; } socket.Send("服务器状态", socket.MCserver); } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "发送失败,请稍后尝试"); } } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + XML.read(config_read.Event, "服务器维护文本")); } } if (msg.IndexOf(XML.read(config_read.Event, "绑定文本")) == 0) { string player = null; if (Mysql_mode == true) { player = Mysql.mysql_search(Mysql.Mysql_player, fromQQ.ToString()); } else { player = XML.read(config_read.player, fromQQ.ToString()); } if (player == null) { string player_name = msg.Replace(XML.read(config_read.Event, "绑定文本"), ""); if (player_name == " " || player_name == "" || use.IsNatural_Number(player_name) == false) { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "绑定失败,请检查你的ID"); } else { player_name = player_name.Trim(); if (Mysql_mode == true) { if (Mysql.mysql_search(Mysql.Mysql_notid, player_name.ToLower()) == "notid") { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "禁止绑定ID:" + player_name); return; } Mysql.mysql_add(Mysql.Mysql_player, fromQQ.ToString(), player_name); } else { if (XML.read(config_read.notid, player_name.ToLower()) == "notid") { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "禁止绑定ID:" + player_name); return; } XML.write(config_read.player, fromQQ.ToString(), player_name); } CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "绑定ID:" + player_name + "成功!"); string qq_admin = XML.read(config_read.admin, "发送给的人"); if (qq_admin != null) { CQ.SendPrivateMessage(long.Parse(qq_admin), "玩家[" + CQ.GetQQName(fromQQ) + "]绑定了ID:[" + player_name + "]"); } } } else { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "你已经绑定ID了,请找腐竹更改"); } } if (msg.IndexOf(XML.read(config_read.Event, "禁言文本")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "禁言文本"), ""); string player_name = null; if (player.IndexOf("[CQ") != -1) { player = use.get_string(player, "=", "]"); if (Mysql_mode == true) { player_name = Mysql.mysql_search(Mysql.Mysql_player, player); } else { player_name = XML.read(config_read.player, player); } } else { player_name = player; } if (player_name == null) { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "ID无效"); } else { if (Mysql_mode == true) { Mysql.mysql_add(Mysql.Mysql_mute, player_name.ToLower(), "true"); } else { XML.write(config_read.mute, player_name.ToLower(), "true"); } CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "已禁言:[" + player_name + "]"); } } if (msg.IndexOf(XML.read(config_read.Event, "解禁文本")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "解禁文本"), ""); string player_name = null; if (player.IndexOf("[CQ") != -1) { player = use.get_string(player, "=", "]"); if (Mysql_mode == true) { player_name = Mysql.mysql_search(Mysql.Mysql_player, player); } else { player_name = XML.read(config_read.player, player); } } else { player_name = player; } if (player_name == null) { CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "ID无效"); } else { if (Mysql_mode == true) { Mysql.mysql_add(Mysql.Mysql_mute, player_name.ToLower(), "false"); } else { XML.write(config_read.mute, player_name.ToLower(), "false"); } CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "已解禁:[" + player_name + "]"); } } if (msg.IndexOf(XML.read(config_read.Event, "查询玩家ID")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "查询玩家ID"), ""); player = use.get_string(player, "=", "]"); string player_name = null; if (Mysql_mode == true) { player_name = Mysql.mysql_search(Mysql.Mysql_player, fromQQ.ToString()); } else { player_name = XML.read(player, fromQQ.ToString()); } CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "玩家ID:" + player_name); } if (msg.IndexOf(XML.read(config_read.Event, "修改玩家ID")) == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { string player = msg.Replace(XML.read(config_read.Event, "修改玩家ID"), ""); string player_name = player; player = use.get_string(player, "=", "]"); player_name = use.get_string(player_name, "]"); player_name = player_name.Trim(); if (Mysql_mode == true) { Mysql.mysql_add(Mysql.Mysql_player, player, player_name); } else { XML.write(player, player, player_name); } CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "已修改玩家[" + player + "]ID为:" + player_name); } if (msg == XML.read(config_read.Event, "维护文本") && XML.read(config_read.admin, fromQQ.ToString()) != null) { if (XML.read(config_read.config, "维护模式") == "关") { XML.write(config_read.config, "维护模式", "开"); CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "服务器维护模式已开启"); server = false; return; } else { XML.write(config_read.config, "维护模式", "关"); CQ.SendGroupMessage(fromGroup, CQ.CQCode_At(fromQQ) + "服务器维护模式已关闭"); server = true; return; } } if (msg.IndexOf("打开菜单") == 0 && XML.read(config_read.admin, fromQQ.ToString()) != null) { CQ.SendGroupMessage(fromGroup, "已打开,请前往后台查看"); OpenSettingForm(); } if (msg == XML.read(config_read.Event, "机器人功能-重读配置文件") && XML.read(config_read.admin, fromQQ.ToString()) != null) { CQ.SendGroupMessage(fromGroup, "开始重读配置文件"); config_read.read_config(); CQ.SendGroupMessage(fromGroup, "重读完成"); } if (msg == XML.read(config_read.Event, "机器人功能-内存回收") && XML.read(config_read.admin, fromQQ.ToString()) != null) { try { GC.Collect(); CQ.SendGroupMessage(fromGroup, "内存回收完毕"); } catch (Exception exception) { } } } }
private void button2_Click(object sender, EventArgs e) { XML.write(config_read.admin, textBox2.Text, "admin"); button2.Text = "添加成功"; }
private void button1_Click(object sender, EventArgs e) { XML.write(config_read.config, "群号1", textBox1.Text); Minecraft_QQ.GroupSet1 = long.Parse(textBox1.Text); button1.Text = "设置成功"; }
private void button3_Click_1(object sender, EventArgs e) { XML.write(config_read.admin, "发送给的人", textBox11.Text); }
private void radioButton2_CheckedChanged(object sender, EventArgs e) { XML.write(config_read.config, "编码", "ANSI(GBK)"); }
private void radioButton1_CheckedChanged(object sender, EventArgs e) { XML.write(config_read.config, "编码", "UTF-8"); }