private bool canNextAppear() { if (mGroup.getSize() < mMaxEnemiesPerScreen) { if (checkNext() != null && checkNext().isReady()) { return(true); } } return(false); }
//hehehehehe private void solveHighlightBug() { if (mCurrentHighlightButton != null) { for (int x = 0; x < mGroupButtons.getSize(); x++) { Button b = mGroupButtons.getGameObject(x); if (b != mCurrentHighlightButton) { b.changeState(Button.sSTATE_NORMAL); } } } }