public Collision(CollisionDetectionElement collider1, CollisionDetectionElement collider2, Vector3 normal1, Vector3 normal2) { m_1 = collider1; m_2 = collider2; m_normal1 = normal1; m_normal2 = normal2; }
public void removeCollider(CollisionDetectionElement collider) { m_colliders.Remove(collider); }
public void addCollider(CollisionDetectionElement collider) { m_colliders.Add(collider); }
public CollisionEventArgs(CollisionDetectionElement collider) { m_otherCollider = collider; }