示例#1
0
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            KeyboardState keys             = Keyboard.GetState();
            JVector       moveVector       = JVector.Zero;
            float         amountOfMovement = 0.05f;

            if (keys.IsKeyDown(Keys.Right))
            {
                moveVector.X += amountOfMovement;
            }
            if (keys.IsKeyDown(Keys.Left))
            {
                moveVector.X -= amountOfMovement;
            }
            if (keys.IsKeyDown(Keys.Down))
            {
                moveVector.Y -= amountOfMovement;
            }
            if (keys.IsKeyDown(Keys.Up))
            {
                moveVector.Y += amountOfMovement;
            }

            body1.Position += moveVector;

            body1.Orientation += 0.001f;
            body2.Orientation -= 0.001f;

            JMatrix o1   = JMatrix.CreateRotationZ(body1.Orientation);
            JMatrix o2   = JMatrix.CreateRotationZ(body2.Orientation);
            JVector pos1 = body1.Position;
            JVector pos2 = body2.Position;

            JVector point2;

            sw.Start();
            hit = XenoCollide.Detect(body1.Shape, body2.Shape, ref o1, ref o2, ref pos1, ref pos2, out point, out normal, out penetration);
            sw.Stop();

            ticks = sw.ElapsedTicks;
            sw.Reset();

            DebugDrawer.DrawLine(point, point + normal);

            //DebugDrawer.DrawPoint(point2);
            DebugDrawer.DrawPoint(point);
            DebugDrawer.Color = Color.Red;

            DebugDrawer.Color = Color.Black;
            DebugDrawer.DrawLine(JVector.Up, JVector.Down);
            DebugDrawer.DrawLine(JVector.Left, JVector.Right);

            body1.DebugDraw(DebugDrawer);
            body2.DebugDraw(DebugDrawer);

            if (hit)
            {
                var oldPosition = body1.Position;

                body1.Position += normal;
                body1.DebugDraw(DebugDrawer);
                body1.Position = oldPosition;
            }

            base.Update(gameTime);
        }
示例#2
0
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
            {
                this.Exit();
            }

            KeyboardState keys             = Keyboard.GetState();
            JVector       moveVector       = JVector.Zero;
            float         amountOfMovement = 0.05f;

            if (keys.IsKeyDown(Keys.Right))
            {
                moveVector.X += amountOfMovement;
            }
            if (keys.IsKeyDown(Keys.Left))
            {
                moveVector.X -= amountOfMovement;
            }
            if (keys.IsKeyDown(Keys.Down))
            {
                moveVector.Y -= amountOfMovement;
            }
            if (keys.IsKeyDown(Keys.Up))
            {
                moveVector.Y += amountOfMovement;
            }

            PB += moveVector;
            OA  = (float)gameTime.TotalGameTime.TotalSeconds * 0.1f;
            OB  = (float)gameTime.TotalGameTime.TotalSeconds * -0.1f;

            DrawBox(A, PA, OA, Color.Blue * 0.25f);
            DrawBox(B, PB, OB, Color.Green * 0.25f);

            float t = 0.0f;

            JVector[] CA          = new JVector[2], CB = new JVector[2];
            int       NumContacts = 0;


            sw.Start();

            JMatrix OAM = JMatrix.CreateRotationZ(OA);
            JMatrix OBM = JMatrix.CreateRotationZ(OB);

            for (int i = 0; i < 1; i++)
            {
                A.UpdateAxes(OA);
                B.UpdateAxes(OB);

                //hit = Collision.BoxBoxTest(ref A, ref PA, ref B, ref PB);
                //AV = new List<JVector> { A.GetCorner(0), A.GetCorner(1), A.GetCorner(2), A.GetCorner(3) };
                //BV = new List<JVector> { B.GetCorner(0), B.GetCorner(1), B.GetCorner(2), B.GetCorner(3) };

                //hit = SAT.Collide(ref AV, ref PA, ref VA, ref OAM,
                //    ref BV, ref PB, ref VB, ref OBM,
                //    ref normal, ref t);

                //if (hit)
                //{
                //    SAT.FindContacts(ref AV, ref PA, ref VA, ref OAM,
                //        ref BV, ref PB, ref VB, ref OBM,
                //        ref normal, t, out CA, out CB, out NumContacts);

                //    normal.Normalize();
                //}

                hit = Collision.BoxBoxTestContact(ref A, ref PA, ref OAM, ref B, ref PB, ref OBM,
                                                  out normal, out t, out CA, out CB, out NumContacts);

                penetration = t;
                iterations  = NumContacts;
            }

            sw.Stop();
            ticks = sw.ElapsedTicks / 1;
            sw.Reset();

            if (hit)
            {
                //DrawBox(A, PA + normal * (t * 0.5f), OA, Color.Blue);
                //DrawBox(B, PB - normal * (t * 0.5f), OB, Color.Green);

                for (int i = 0; i < NumContacts; i++)
                {
                    DebugDrawer.DrawPoint(CA[i]); // + normal * (t * 0.5f));
                    DebugDrawer.DrawPoint(CB[i]); // - normal * (t * 0.5f));
                }
            }

            base.Update(gameTime);
        }