private PrizeLevels createPrizeLevels() { PrizeLevels prizes = new PrizeLevels(); PrizeLevel A1 = new PrizeLevel(); A1.numCollections = 1; A1.prizeLevel = 0; A1.isBonusGame = true; prizes.addPrizeLevel(A1); PrizeLevel A2 = new PrizeLevel(); A2.numCollections = 1; A2.prizeLevel = 1; prizes.addPrizeLevel(A2); //PrizeLevel A3 = new PrizeLevel(); //A3.numCollections = 3; //A3.prizeLevel = 3; //A3.isInstantWin = true; //prizes.addPrizeLevel(A3); //PrizeLevel A4 = new PrizeLevel(); //A4.numCollections = 3; //A4.prizeLevel = 4; //prizes.addPrizeLevel(A4); return prizes; }
public UserControlPrizeLevels() { InitializeComponent(); plsObject = new PrizeLevels(); plsID = null; //SetsUp the default 2 PrizeLevel UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.addListener(this); Prizes.Children.Add(ucpl); plsObject.addPrizeLevel(ucpl.plObject); ucpl.plObject.prizeLevel = 1; ucpl.CloseButton.IsEnabled = false; ucpl.CloseButton.Opacity = 0.0f; UserControlPrizeLevel ucpl2 = new UserControlPrizeLevel(); ucpl2.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl2.addListener(this); Prizes.Children.Add(ucpl2); plsObject.addPrizeLevel(ucpl2.plObject); ucpl2.plObject.prizeLevel = Prizes.Children.Count; ucpl2.CloseButton.IsEnabled = false; ucpl2.CloseButton.Opacity = 0.0f; this.Loaded += new RoutedEventHandler(UserControlPrizeLevels_Loaded); prizeLevelScroll.VerticalScrollBarVisibility = ScrollBarVisibility.Auto; prizeLevelCounterLabel.Content = Prizes.Children.Count; }
public UserControlPrizeLevels() { InitializeComponent(); plsObject = new PrizeLevels(); plsID = null; //SetsUp the default 2 PrizeLevel UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.addListener(this); Prizes.Children.Add(ucpl); plsObject.addPrizeLevel(ucpl.plObject); ucpl.plObject.prizeLevel=1; ucpl.CloseButton.IsEnabled = false; ucpl.CloseButton.Opacity = 0.0f; UserControlPrizeLevel ucpl2 = new UserControlPrizeLevel(); ucpl2.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl2.addListener(this); Prizes.Children.Add(ucpl2); plsObject.addPrizeLevel(ucpl2.plObject); ucpl2.plObject.prizeLevel = Prizes.Children.Count; ucpl2.CloseButton.IsEnabled = false; ucpl2.CloseButton.Opacity = 0.0f; this.Loaded += new RoutedEventHandler(UserControlPrizeLevels_Loaded); prizeLevelScroll.VerticalScrollBarVisibility = ScrollBarVisibility.Auto; prizeLevelCounterLabel.Content = Prizes.Children.Count; }
public void Test_Invalid_Add_Prize_Level() { PrizeLevels pls = new PrizeLevels(); pls.addPrizeLevel(null); Assert.IsTrue(pls.getNumPrizeLevels() == 0); }
public void Test_Invalid_Level_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); pls.addPrizeLevel(pl1); Assert.IsTrue(pls.getLevelOfPrize(null) == -1); }
public void Test_Add_Get_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); pls.addPrizeLevel(pl1); Assert.IsTrue(pl1.Equals(pls.getPrizeLevel(0))); }
public void Test_Add_At_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); PrizeLevel pl2 = new PrizeLevel(); pls.addPrizeLevel(pl1); pls.addPrizeLevelAt(pl2, 0); Assert.IsTrue(pls.getLevelOfPrize(pl2) == 0); }
public void Add_Prize_Level(object sender, RoutedEventArgs e) { if (plsObject.getNumPrizeLevels() < 12) { UserControlPrizeLevel ucpl = new UserControlPrizeLevel(); ucpl.OuterGrid.Margin = new Thickness(0, Prizes.Children.Count * MARGIN, 0, 0); ucpl.addListener(this); Prizes.Children.Add(ucpl); plsObject.addPrizeLevel(ucpl.plObject); ucpl.plObject.prizeLevel = Prizes.Children.Count; //adds the PrizeLevel to the end } //Gets rid of any highlight of previously selected PrizeLevel for (int i = 0; i < Prizes.Children.Count; i++) { UserControlPrizeLevel ucpl = (UserControlPrizeLevel)Prizes.Children[i]; //ucpl.LevelGrid.Background = new SolidColorBrush((Color)ColorConverter.ConvertFromString("LightGray")); ucpl.OuterGrid.Margin = new Thickness(0, i * MARGIN, 0, 0); ucpl.plObject.prizeLevel = (i + 1); ucpl.CloseButton.IsEnabled = true; ucpl.CloseButton.Opacity = 1; } if (plsObject.getNumPrizeLevels() >= 12) { AddButton.IsEnabled = false; AddButton.Opacity = 0.3; } prizeLevelScroll.ScrollToBottom(); //Shouts the PrizeLevels object so that they can be analyzed in Divisions shout(plsObject); prizeLevelCounterLabel.Content = Prizes.Children.Count; }
public void personalGenBoardTest() { BoardGeneration bg = new BoardGeneration(); int boardSize = 26; int initialReachable = 20; PrizeLevels prizes = new PrizeLevels(); PrizeLevel A1 = new PrizeLevel(); A1.numCollections = 3; A1.prizeLevel = 1; A1.isBonusGame = true; prizes.addPrizeLevel(A1); PrizeLevel A2 = new PrizeLevel(); A2.numCollections = 3; A2.prizeLevel = 2; prizes.addPrizeLevel(A2); PrizeLevel A3 = new PrizeLevel(); A3.numCollections = 3; A3.prizeLevel = 3; A3.isInstantWin = true; prizes.addPrizeLevel(A3); PrizeLevel A4 = new PrizeLevel(); A4.numCollections = 3; A4.prizeLevel = 4; prizes.addPrizeLevel(A4); int numberOfExpectedCollection = 12; int numberOfExpectedMoveBack = 3; int numberOfExpectedMoveForward = 2; ITile firstTile = bg.GenerateBoard(boardSize, initialReachable, 2, 6, numberOfExpectedMoveBack, numberOfExpectedMoveForward, prizes, 1, 2); int numberOfCollection = 0; int numberOfMoveBack = 0; int numberOfMoveForward = 0; int numberOfextraGames = 0; int numberOfTiles = 0; ITile currentTile = firstTile; while (currentTile != null) { if (currentTile.Type == TileTypes.collection) { numberOfCollection++; } else if (currentTile.Type == TileTypes.moveForward) { numberOfMoveForward++; } else if (currentTile.Type == TileTypes.moveBack) { numberOfMoveBack++; } else if (currentTile.Type == TileTypes.extraGame) { numberOfextraGames++; } numberOfTiles++; currentTile = currentTile.Child; } string board = bg.ToString(); Assert.IsTrue(numberOfCollection == numberOfExpectedCollection, "Number Of Collection Tiles not correct"); Assert.IsTrue(numberOfMoveBack == numberOfExpectedMoveBack, "Number Of MoveBack Tiles not correct"); Assert.IsTrue(numberOfMoveForward == numberOfExpectedMoveForward, "Number Of MoveForward Tiles not correct"); Assert.IsTrue(boardSize == numberOfTiles, "Number Of Tiles not correct"); if (board == "") { } }
public void Test_Remove_Count_Prize_Level() { PrizeLevels pls = new PrizeLevels(); PrizeLevel pl1 = new PrizeLevel(); pls.addPrizeLevel(pl1); pls.removePrizeLevel(0); Assert.IsTrue(pls.getNumPrizeLevels() == 0); }
public void testBuildGameDataFiveDivisionsNinePicks() { GameSetupModel gs = new GameSetupModel(); gs.totalPicks = 9; PrizeLevel pl1 = new PrizeLevel(); pl1.isInstantWin = false; pl1.numCollections = 5; pl1.prizeValue = 100; PrizeLevel pl2 = new PrizeLevel(); pl2.isInstantWin = false; pl2.numCollections = 4; pl2.prizeValue = 50; PrizeLevel pl3 = new PrizeLevel(); pl3.isInstantWin = false; pl3.numCollections = 4; pl3.prizeValue = 25; PrizeLevel pl4 = new PrizeLevel(); pl4.isInstantWin = false; pl4.numCollections = 3; pl4.prizeValue = 10; PrizeLevel pl5 = new PrizeLevel(); pl5.isInstantWin = false; pl5.numCollections = 3; pl5.prizeValue = 5; PrizeLevels pls = new PrizeLevels(); pls.addPrizeLevel(pl1); pls.addPrizeLevel(pl2); pls.addPrizeLevel(pl3); pls.addPrizeLevel(pl4); pls.addPrizeLevel(pl5); DivisionModel dm1 = new DivisionModel(); dm1.addPrizeLevel(pl1); dm1.MaxPermutations = 1000; DivisionModel dm2 = new DivisionModel(); dm2.addPrizeLevel(pl1); dm2.addPrizeLevel(pl2); dm2.MaxPermutations = 1000; DivisionModel dm3 = new DivisionModel(); dm3.addPrizeLevel(pl1); dm3.addPrizeLevel(pl3); dm3.MaxPermutations = 1000; DivisionModel dm4 = new DivisionModel(); dm4.addPrizeLevel(pl2); dm4.addPrizeLevel(pl3); dm4.MaxPermutations = 1000; DivisionModel dm5 = new DivisionModel(); dm5.addPrizeLevel(pl4); dm5.addPrizeLevel(pl5); dm5.MaxPermutations = 1000; DivisionsModel dms = new DivisionsModel(); dms.addDivision(dm1); dms.addDivision(dm2); dms.addDivision(dm3); dms.addDivision(dm4); dms.addDivision(dm5); dms.LossMaxPermutations = 1000; FileGenerationService fgs = new FileGenerationService(); fgs.buildGameData(dms, pls, gs, "testBuildGameDataFiveDivisionsNinePicks"); }
public void testBuildGameDataThreeDivisonsFourPicksWithLoss() { //Custom input for a game GameSetupModel gs = new GameSetupModel(); gs.totalPicks = 4; PrizeLevel pl1 = new PrizeLevel(); pl1.isInstantWin = false; pl1.numCollections = 3; pl1.prizeValue = 100; PrizeLevel pl2 = new PrizeLevel(); pl2.isInstantWin = false; pl2.numCollections = 2; pl2.prizeValue = 50; PrizeLevel pl3 = new PrizeLevel(); pl3.isInstantWin = false; pl3.numCollections = 2; pl3.prizeValue = 25; PrizeLevels pls = new PrizeLevels(); pls.addPrizeLevel(pl1); pls.addPrizeLevel(pl2); pls.addPrizeLevel(pl3); DivisionModel dm1 = new DivisionModel(); dm1.addPrizeLevel(pl1); dm1.MaxPermutations = 1000; DivisionModel dm2 = new DivisionModel(); dm2.addPrizeLevel(pl2); dm2.MaxPermutations = 1000; DivisionModel dm3 = new DivisionModel(); dm3.addPrizeLevel(pl2); dm3.addPrizeLevel(pl3); dm3.MaxPermutations = 1000; DivisionModel dm4 = new DivisionModel(); dm4.MaxPermutations = 1000; DivisionsModel dms = new DivisionsModel(); dms.addDivision(dm1); dms.addDivision(dm2); dms.addDivision(dm3); dms.addDivision(dm4); dms.LossMaxPermutations = 1000; //File Generator FileGenerationService fgs = new FileGenerationService(); fgs.buildGameData(dms, pls, gs, "testBuildGameDataThreeDivisonsFourPicksWithLoss"); }
public void testBuildGameDataMaxDivison() { GameSetupModel gs = new GameSetupModel(); gs.totalPicks = 20; int numPrizeLevels = 12; PrizeLevel[] prizes = new PrizeLevel[numPrizeLevels]; PrizeLevels pls = new PrizeLevels(); for (int i = 0; i < numPrizeLevels; i++) { prizes[i] = new PrizeLevel(); prizes[i].isInstantWin = false; prizes[i].numCollections = i + 1; prizes[i].prizeValue = 100 * i; pls.addPrizeLevel(prizes[i]); } int numberOfDivions = 30; DivisionModel[] divisions = new DivisionModel[numberOfDivions]; DivisionsModel dms = new DivisionsModel(); dms.LossMaxPermutations = 30000; Random rand = new Random(); for (int i = 0; i < numberOfDivions; i++) { divisions[i] = new DivisionModel(); divisions[i].addPrizeLevel(prizes[rand.Next(0, 12)]); divisions[i].MaxPermutations = 30000; dms.addDivision(divisions[i]); } FileGenerationService fgs = new FileGenerationService(); fgs.buildGameData(dms, pls, gs, "MaxTest"); }