public void InitEmptyValues() { ModPpStars = new PlayModeStars(); TitleUnicode = string.Empty; TitleRoman = string.Empty; ArtistUnicode = string.Empty; ArtistRoman = string.Empty; Creator = string.Empty; DiffName = string.Empty; Mp3Name = string.Empty; Md5 = string.Empty; OsuFileName = string.Empty; Tags = string.Empty; Somestuff = 0; State = 0; Circles = 0; Sliders = 0; Spinners = 0; EditDate = null; ApproachRate = 0; CircleSize = 0; HpDrainRate = 0; OverallDifficulty = 0; SliderVelocity = 0; DrainingTime = 0; TotalTime = 0; PreviewTime = 0; MapId = 0; MapSetId = 0; ThreadId = 0; OsuGrade = OsuGrade.Null; TaikoGrade = OsuGrade.Null; CatchGrade = OsuGrade.Null; ManiaGrade = OsuGrade.Null; Offset = 0; StackLeniency = 0; PlayMode = PlayMode.Osu; Source = string.Empty; AudioOffset = 0; LetterBox = string.Empty; Played = false; LastPlayed = null; IsOsz2 = false; Dir = string.Empty; LastSync = null; DisableHitsounds = false; DisableSkin = false; DisableSb = false; BgDim = 0; MinBpm = 0.0f; MaxBpm = 0.0f; MainBpm = 0.0f; }
public Beatmap(Beatmap b) { TitleUnicode = b.TitleUnicode; TitleRoman = b.TitleRoman; ArtistUnicode = b.ArtistUnicode; ArtistRoman = b.ArtistRoman; Creator = b.Creator; DiffName = b.DiffName; Mp3Name = b.Mp3Name; Md5 = b.Md5; OsuFileName = b.OsuFileName; Tags = b.Tags; Somestuff = b.Somestuff; State = b.State; Circles = b.Circles; Sliders = b.Sliders; Spinners = b.Spinners; EditDate = b.EditDate; ApproachRate = b.ApproachRate; CircleSize = b.CircleSize; HpDrainRate = b.HpDrainRate; OverallDifficulty = b.OverallDifficulty; SliderVelocity = b.SliderVelocity; DrainingTime = b.DrainingTime; TotalTime = b.TotalTime; PreviewTime = b.PreviewTime; MapId = b.MapId; MapSetId = b.MapSetId; ThreadId = b.ThreadId; OsuGrade = b.OsuGrade; TaikoGrade = b.TaikoGrade; CatchGrade = b.CatchGrade; ManiaGrade = b.ManiaGrade; Offset = b.Offset; StackLeniency = b.StackLeniency; PlayMode = b.PlayMode; Source = b.Source; AudioOffset = b.AudioOffset; LetterBox = b.LetterBox; Played = b.Played; LastPlayed = b.LastPlayed; IsOsz2 = b.IsOsz2; Dir = b.Dir; LastSync = b.LastSync; DisableHitsounds = b.DisableHitsounds; DisableSkin = b.DisableSkin; DisableSb = b.DisableSb; BgDim = b.BgDim; ModPpStars = b.ModPpStars; MaxBpm = b.MaxBpm; MinBpm = b.MinBpm; MainBpm = b.MainBpm; }