private void DestroyImagesContainer() { // Ignore, if images container doesn't exist: if (_imagesContainer == null) { return; } // Destroy images container: Destroy(_imagesContainer.gameObject); _imagesContainer = null; // Set selected image hint to null: _selectedImageHintButton = null; CollapsePanel(); }
private void ImageButton_OnClicked(ImageHintButtonView sender, ImageHintButtonView.ButtonEventArgs eventArgs) { SelectedImageHintButton = sender; }