示例#1
0
        /// <summary>
        /// Allows current user to join room
        /// </summary>
        /// <param name="roomGuid"></param>
        /// <param name="user"></param>
        public void JoinRoom(String roomGuid, RoomUserModel user)
        {
            if(CollaborationRooms.ContainsKey(roomGuid))
            {
                RoomModel room = CollaborationRooms[roomGuid];
                //Check if users exist or if they are banned
                if (!room.BannedUsers.ContainsKey(user.UserGuid))
                {
                    room.CurrentUsers.TryAdd(user.UserGuid, user);
                    Groups.Add(Context.ConnectionId, roomGuid);
                    Clients.Group(roomGuid, Context.ConnectionId).addUserToList(user);
                }

            }
        }
示例#2
0
        /// <summary>
        /// Creates room based on current users input on room creation
        /// </summary>
        /// <param name="roomName"></param>
        /// <param name="desc"></param>
        /// <param name="passW"></param>
        public void CreateRoom(String roomName, String desc, String passW)
        {
            RoomModel room = new RoomModel();
            //create user guid
            RoomUserModel user = new RoomUserModel();
            user.UserGuid = Guid.NewGuid().ToString();
            //create random byte for admin key
            Random rnd = new Random();
            byte[] b = new byte[128];
            //convert byte to string for easier handling in javascript
            String convKey = Convert.ToBase64String(b);
            rnd.NextBytes(b);
            //where are the banned and current users being used?
            room.BannedUsers = new ConcurrentDictionary<string, RoomUserModel>();
            room.CurrentUsers = new ConcurrentDictionary<string, RoomUserModel>();
            room.RoomName = roomName;
            room.RoomGuid = Guid.NewGuid().ToString();
            //need to create loop that checks if created roomguid already exists.
            while (CollaborationRooms.ContainsKey(room.RoomGuid))
            {
                room.RoomGuid = Guid.NewGuid().ToString();
            }
            //check room description
            if (!(String.IsNullOrEmpty(desc)))
            {
                room.RoomDescription = desc;
            }
            else
            {
                room.RoomDescription = "";
            }
            //check permissions to see if room is private or public
            if (String.IsNullOrEmpty(passW))
            {
                room.RoomPublic = true;
            }
            else
            {
                room.Password = passW;
                room.RoomPublic = false;
            }
            //do we need another check before adding the room?
            CollaborationRooms.TryAdd(room.RoomGuid, room);
            //broadcast room guid, user guid, admin key

            Clients.Caller.broadcastCreateRoomResult(room.RoomGuid, user.UserGuid, convKey);
        }