public Game() { _gameImpl = new MonoGameImpl(); Content = new ContentManager(_gameImpl.Content); Stage = new GameStage(); Input = new InputManager(); State = new GameStateManager(Input, Content, Stage); _gameImpl.State = State; ConvertUnits.SetDisplayUnitToSimUnitRatio(64f); }
public Game() { _gameImpl = new MonoGameImpl(); _content = new ContentManager(_gameImpl.Content); Stage = new GameStage(); Input = new InputManager(); State = new GameStateManager(Input, _content, Stage); _gameImpl.State = State; ConvertUnits.SetDisplayUnitToSimUnitRatio(64f); }
public void Dispose() { _gameImpl.Dispose(); _gameImpl = null; }