示例#1
0
        public void Start(string key)
        {
            if (_currentState != null)
            {
                GameObject.RemoveGameObjectComponent(_currentState);
                _currentState.Dispose();
            }

            _currentStateInfo = _stateInfo[key];
            _currentState     = Activator.CreateInstance(_currentStateInfo.Type) as Behavior;
            GameObject.AddGameObjectComponent(_currentState);
        }