static int StopPlay(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)ToLua.CheckObject <ColaFramework.SceneCharacter>(L, 1); obj.StopPlay(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PlayAnimation(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <string>(L, 2)) { ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)ToLua.CheckObject <ColaFramework.SceneCharacter>(L, 1); string arg0 = ToLua.ToString(L, 2); obj.PlayAnimation(arg0); return(0); } else if (count == 2 && TypeChecker.CheckTypes <int>(L, 2)) { ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)ToLua.CheckObject <ColaFramework.SceneCharacter>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); obj.PlayAnimation(arg0); return(0); } else if (count == 3 && TypeChecker.CheckTypes <string, System.Action <bool> >(L, 2)) { ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)ToLua.CheckObject <ColaFramework.SceneCharacter>(L, 1); string arg0 = ToLua.ToString(L, 2); System.Action <bool> arg1 = (System.Action <bool>)ToLua.ToObject(L, 3); obj.PlayAnimation(arg0, arg1); return(0); } else if (count == 3 && TypeChecker.CheckTypes <int, System.Action <bool> >(L, 2)) { ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)ToLua.CheckObject <ColaFramework.SceneCharacter>(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); System.Action <bool> arg1 = (System.Action <bool>)ToLua.ToObject(L, 3); obj.PlayAnimation(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: ColaFramework.SceneCharacter.PlayAnimation")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int CreateSceneCharacter(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); string arg0 = ToLua.CheckString(L, 1); AnimCtrlEnum arg1 = (AnimCtrlEnum)ToLua.CheckObject(L, 2, typeof(AnimCtrlEnum)); bool arg2 = LuaDLL.luaL_checkboolean(L, 3); ColaFramework.SceneCharacter o = ColaFramework.SceneCharacter.CreateSceneCharacter(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_Visible(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Visible = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Visible on a nil value")); } }
static int set_Direction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.Direction = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Direction on a nil value")); } }
static int set_transform(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckObject <UnityEngine.Transform>(L, 2); obj.transform = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index transform on a nil value")); } }
static int set_gameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckObject(L, 2, typeof(UnityEngine.GameObject)); obj.gameObject = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value")); } }
static int get_Visible(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; bool ret = obj.Visible; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Visible on a nil value")); } }
static int get_Direction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; UnityEngine.Vector3 ret = obj.Direction; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Direction on a nil value")); } }
static int get_PrefabPath(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; string ret = obj.PrefabPath; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index PrefabPath on a nil value")); } }
static int get_gameObject(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ColaFramework.SceneCharacter obj = (ColaFramework.SceneCharacter)o; UnityEngine.GameObject ret = obj.gameObject; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index gameObject on a nil value")); } }