示例#1
0
        /// <summary>
        /// Connect to the given IP address using the port specified as part of the network parameters. Once construction
        /// is complete a functioning network channel is set up and running.
        /// </summary>
        /// <param name="peerAddress">IP address to connect to. IPv6 is not currently supported by BitCoin. If port is not positive the default port from params is used.</param>
        /// <param name="networkParams">Defines which network to connect to and details of the protocol.</param>
        /// <param name="bestHeight">How many blocks are in our best chain</param>
        /// <param name="connectTimeout">Timeout in milliseconds when initially connecting to peer</param>
        /// <exception cref="IOException">If there is a network related failure.</exception>
        /// <exception cref="ProtocolException">If the version negotiation failed.</exception>
        public NetworkConnection(PeerAddress peerAddress, NetworkParameters networkParams, uint bestHeight, int connectTimeout)
        {
            _params  = networkParams;
            remoteIp = peerAddress.Addr;

            var port = (peerAddress.Port > 0) ? peerAddress.Port : networkParams.Port;

            var address = new IPEndPoint(remoteIp, port);

            _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _socket.Connect(address);
            _socket.SendTimeout = _socket.ReceiveTimeout = connectTimeout;

            _out = new NetworkStream(_socket, FileAccess.Write);
            _in  = new NetworkStream(_socket, FileAccess.Read);

            // the version message never uses check-summing. Update check-summing property after version is read.
            serializer = new BitcoinSerializer(networkParams, true);  // SDL: Checksuming now ALWAYS necessary

            versionMessage = Handshake(networkParams, bestHeight);

            // newer clients use check-summing
            serializer.UseChecksumming(versionMessage.ClientVersion >= 209);
            // Handshake is done!
        }
示例#2
0
        /// <summary>
        /// Connect to the given IP address using the port specified as part of the network parameters. Once construction
        /// is complete a functioning network channel is set up and running.
        /// </summary>
        /// <param name="peerAddress">IP address to connect to. IPv6 is not currently supported by BitCoin. If port is not positive the default port from params is used.</param>
        /// <param name="networkParams">Defines which network to connect to and details of the protocol.</param>
        /// <param name="bestHeight">How many blocks are in our best chain</param>
        /// <param name="connectTimeout">Timeout in milliseconds when initially connecting to peer</param>
        /// <exception cref="IOException">If there is a network related failure.</exception>
        /// <exception cref="ProtocolException">If the version negotiation failed.</exception>
        public NetworkConnection(PeerAddress peerAddress, NetworkParameters networkParams, uint bestHeight, int connectTimeout)
        {
            _params = networkParams;
            remoteIp = peerAddress.Addr;

            var port = (peerAddress.Port > 0) ? peerAddress.Port : networkParams.Port;

            var address = new IPEndPoint(remoteIp, port);
            _socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            _socket.Connect(address);
            _socket.SendTimeout = _socket.ReceiveTimeout = connectTimeout;

            _out = new NetworkStream(_socket, FileAccess.Write);
            _in = new NetworkStream(_socket, FileAccess.Read);

            // the version message never uses check-summing. Update check-summing property after version is read.
            serializer = new BitcoinSerializer(networkParams, true);  // SDL: Checksuming now ALWAYS necessary

            versionMessage = Handshake(networkParams, bestHeight);

            // newer clients use check-summing
            serializer.UseChecksumming(versionMessage.ClientVersion >= 209);
            // Handshake is done!
        }