public override void OnInspectorGUI() { if (!hasCheckedRenderType) { CheckGazeRenderType(); hasCheckedRenderType = true; } var p = (CognitiveVR_Preferences)target; p.ApplicationKey = EditorGUILayout.TextField("Application Key", p.ApplicationKey); p.EnableLogging = EditorGUILayout.Toggle("Enable Logging", p.EnableLogging); p.EnableDevLogging = EditorGUILayout.Toggle("Enable Development Logging", p.EnableDevLogging); EditorGUILayout.Space(); EditorGUILayout.LabelField("3D Player Tracking", EditorStyles.boldLabel); //TODO change tooltip based on selected gaze type p.GazeType = (GazeType)EditorGUILayout.EnumPopup("Gaze Type", p.GazeType); if (GUI.changed) { CheckGazeRenderType(); } p.SnapshotInterval = EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval); p.DynamicObjectSearchInParent = EditorGUILayout.Toggle(new GUIContent("Dynamic Object Search in Parent", "When capturing gaze on a Dynamic Object, also search in the collider's parent for the dynamic object component"), p.DynamicObjectSearchInParent); bool eyetracking = false; #if CVR_TOBIIVR || CVR_FOVE || CVR_NEURABLE || CVR_PUPIL || CVR_AH || CVR_SNAPDRAGON || CVR_VIVEPROEYE || CVR_VARJO eyetracking = true; #endif if (p.GazeType == GazeType.Physics || eyetracking) { LayerMask gazeMask = new LayerMask(); gazeMask.value = p.GazeLayerMask; gazeMask = EditorGUILayout.MaskField("Gaze Layer Mask", gazeMask, (UnityEditorInternal.InternalEditorUtility.layers)); p.GazeLayerMask = gazeMask.value; } LayerMask dynamicMask = new LayerMask(); dynamicMask.value = p.DynamicLayerMask; dynamicMask = EditorGUILayout.MaskField("Dynamic Object Layer Mask", dynamicMask, (UnityEditorInternal.InternalEditorUtility.layers)); p.DynamicLayerMask = dynamicMask.value; p.TrackGPSLocation = EditorGUILayout.Toggle(new GUIContent("Track GPS Location", "Record GPS location and compass direction at the interval below"), p.TrackGPSLocation); EditorGUI.BeginDisabledGroup(!p.TrackGPSLocation); EditorGUI.indentLevel++; gpsFoldout = EditorGUILayout.Foldout(gpsFoldout, "GPS Options"); if (gpsFoldout) { p.SyncGPSWithGaze = EditorGUILayout.Toggle(new GUIContent("Sync with Player Update", "Request new GPS location every time the player position and gaze is recorded"), p.SyncGPSWithGaze); EditorGUI.BeginDisabledGroup(p.SyncGPSWithGaze); p.GPSInterval = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Update Interval", "Interval in seconds to record new GPS location data"), p.GPSInterval), 0.1f, 60f); EditorGUI.EndDisabledGroup(); p.GPSAccuracy = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Accuracy", "Desired accuracy in meters. Using higher values like 500 may not require GPS and may save battery power"), p.GPSAccuracy), 1f, 500f); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); p.RecordFloorPosition = EditorGUILayout.Toggle(new GUIContent("Record Floor Position", "Includes the floor position below the HMD in a VR experience"), p.RecordFloorPosition); EditorGUILayout.Space(); EditorGUILayout.LabelField("360 Player Tracking", EditorStyles.boldLabel); p.SnapshotInterval = EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval); p.SnapshotInterval = Mathf.Clamp(p.SnapshotInterval, 0.1f, 10); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data Batches", EditorStyles.boldLabel); //gaze EditorGUI.indentLevel++; EditorGUILayout.LabelField("Gaze", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.GazeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Gaze Snapshot Batch Size", "The number of Gaze datapoints to record before automatically sending a web request to the dashboard"), p.GazeSnapshotCount), 64, 1500); //transactions EditorGUI.indentLevel++; EditorGUILayout.LabelField("Events", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.TransactionSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Event Snapshot Batch Size", "The number of Events to record before automatically sending a web request to the dashboard"), p.TransactionSnapshotCount), 1, 1000); p.TransactionExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Event Extreme Batch Size", "Threshold for ignoring the Event Minimum Timer. If this many Events have been recorded, immediately send"), p.TransactionExtremeSnapshotCount), p.TransactionSnapshotCount, 1000); p.TransactionSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Event Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Event data. Ignored if the batch size reaches Event Extreme Limit"), Mathf.Clamp(p.TransactionSnapshotMinTimer, 1, 10)); p.TransactionSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Event Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Event data"), Mathf.Clamp(p.TransactionSnapshotMaxTimer, p.TransactionSnapshotMinTimer, 60)); //dynamics EditorGUI.indentLevel++; EditorGUILayout.LabelField("Dynamics", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.DynamicSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Dynamic Snapshot Batch Size", "The number of Dynamic snapshots and manifest entries to record before automatically sending a web request to the dashboard"), p.DynamicSnapshotCount), 16, 1500); p.DynamicExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Dynamic Extreme Batch Size", "Threshold for ignoring the Dynamic Minimum Timer. If this many Dynamic snapshots have been recorded, immediately send"), p.DynamicExtremeSnapshotCount), p.DynamicSnapshotCount, 1500); //p.DynamicSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Dynamic Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Dynamic data. Ignored if the batch size reaches Dynamic Extreme Limit"), Mathf.Clamp(p.DynamicSnapshotMinTimer, 1, 60)); p.DynamicSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Dynamic Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Dynamic snapshots or Manifest entries"), Mathf.Clamp(p.DynamicSnapshotMaxTimer, 1, 600)); //sensors EditorGUI.indentLevel++; EditorGUILayout.LabelField("Sensors", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.SensorSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Sensor Snapshot Batch Size", "The number of Sensor datapoints to record before automatically sending a web request to the dashboard"), p.SensorSnapshotCount), 64, 1500); p.SensorExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Sensor Extreme Batch Size", "Threshold for ignoring the Sensor Minimum Timer. If this many Sensor datapoints have been recorded, immediately send"), p.SensorExtremeSnapshotCount), p.SensorSnapshotCount, 1500); p.SensorSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Sensor Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Sensor data. Ignored if the batch size reaches Sensor Extreme Limit"), Mathf.Clamp(p.SensorSnapshotMinTimer, 1, 60)); p.SensorSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Sensor Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Sensor data"), Mathf.Clamp(p.SensorSnapshotMaxTimer, p.SensorSnapshotMinTimer, 600)); //fixations EditorGUI.indentLevel++; EditorGUILayout.LabelField("Fixations", EditorStyles.boldLabel); EditorGUI.indentLevel--; p.FixationSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Fixation Snapshot Batch Size", "The number of Fixations to record before automatically sending a web request to the dashboard"), p.FixationSnapshotCount), 1, 1000); p.FixationExtremeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField(new GUIContent("Fixation Extreme Batch Size", "Threshold for ignoring the Fixation Minimum Timer. If this many Fixations have been recorded, immediately send"), p.FixationExtremeSnapshotCount), p.FixationSnapshotCount, 1000); p.FixationSnapshotMinTimer = EditorGUILayout.IntField(new GUIContent("Fixation Minimum Timer", "Time (in seconds) that must be elapsed before sending a new batch of Fixation data. Ignored if the batch size reaches Fixation Extreme Limit"), Mathf.Clamp(p.FixationSnapshotMinTimer, 1, 10)); p.FixationSnapshotMaxTimer = EditorGUILayout.IntField(new GUIContent("Fixation Automatic Send Timer", "The time (in seconds) to automatically send any outstanding Fixation data"), Mathf.Clamp(p.FixationSnapshotMaxTimer, p.FixationSnapshotMinTimer, 60)); EditorGUILayout.Space(); EditorGUILayout.LabelField("Local Data Cache", EditorStyles.boldLabel); //local storage p.LocalStorage = EditorGUILayout.Toggle("Save data to Local Cache if no internet connection", p.LocalStorage); EditorGUI.BeginDisabledGroup(!p.LocalStorage); GUILayout.BeginHorizontal(); p.LocalDataCacheSize = EditorGUILayout.LongField("Cache Size", p.LocalDataCacheSize); if (p.LocalDataCacheSize < 1048576) { p.LocalDataCacheSize = 1048576; } //at least 1mb of storage (1048576 bytes) EditorGUILayout.LabelField(EditorUtility.FormatBytes(p.LocalDataCacheSize), GUILayout.Width(100)); GUILayout.EndHorizontal(); p.ReadLocalCacheCount = EditorGUILayout.IntField(new GUIContent("Upload Local Cache Rate", "For each successful network response, read this number of cached requests from the local data cache"), p.ReadLocalCacheCount); p.ReadLocalCacheCount = Mathf.Max(p.ReadLocalCacheCount, 0); if (p.ReadLocalCacheCount == 0 && p.LocalStorage) { EditorGUILayout.HelpBox("Saved data will only be uploaded if manually called! See Docs", MessageType.Warning); } EditorGUI.EndDisabledGroup(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data", EditorStyles.boldLabel); CognitiveVR_Preferences.Instance.Protocol = EditorGUILayout.TextField(new GUIContent("Custom Protocol", "https"), CognitiveVR_Preferences.Instance.Protocol); CognitiveVR_Preferences.Instance.Gateway = EditorGUILayout.TextField(new GUIContent("Custom Gateway", "data.cognitive3d.com"), CognitiveVR_Preferences.Instance.Gateway); CognitiveVR_Preferences.Instance.Viewer = EditorGUILayout.TextField(new GUIContent("Custom Viewer", "sceneexplorer.com/scene/"), CognitiveVR_Preferences.Instance.Viewer); CognitiveVR_Preferences.Instance.Dashboard = EditorGUILayout.TextField(new GUIContent("Custom Dashboard", "app.cognitive3d.com"), CognitiveVR_Preferences.Instance.Dashboard); p.SendDataOnHMDRemove = EditorGUILayout.Toggle("Send Data on HMD Remove", p.SendDataOnHMDRemove); p.SendDataOnLevelLoad = EditorGUILayout.Toggle("Send Data on Level Load", p.SendDataOnLevelLoad); p.SendDataOnQuit = EditorGUILayout.Toggle("Send Data on Quit", p.SendDataOnQuit); p.SendDataOnHotkey = EditorGUILayout.Toggle("Send Data on Hotkey", p.SendDataOnHotkey); EditorGUI.indentLevel++; EditorGUI.BeginDisabledGroup(!p.SendDataOnHotkey); GUILayout.BeginHorizontal(); p.SendDataHotkey = (KeyCode)EditorGUILayout.EnumPopup("Hotkey", p.SendDataHotkey); if (p.HotkeyShift) { GUI.color = Color.green; } if (GUILayout.Button("Shift", EditorStyles.miniButtonLeft)) { p.HotkeyShift = !p.HotkeyShift; } GUI.color = Color.white; if (p.HotkeyCtrl) { GUI.color = Color.green; } if (GUILayout.Button("Ctrl", EditorStyles.miniButtonMid)) { p.HotkeyCtrl = !p.HotkeyCtrl; } GUI.color = Color.white; if (p.HotkeyAlt) { GUI.color = Color.green; } if (GUILayout.Button("Alt", EditorStyles.miniButtonRight)) { p.HotkeyAlt = !p.HotkeyAlt; } GUI.color = Color.white; /*if (remapHotkey) * { * GUILayout.Button("Any Key", EditorStyles.miniButton, GUILayout.Width(100)); * Event e = Event.current; * * if (e.type == EventType.keyDown && e.keyCode != KeyCode.None && e.keyCode != KeyCode.LeftShift && e.keyCode != KeyCode.RightShift && e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.LeftAlt && e.keyCode != KeyCode.RightAlt) * { * p.HotkeyAlt = e.alt; * p.HotkeyShift = e.shift; * p.HotkeyCtrl = e.control; * p.SendDataHotkey = e.keyCode; * remapHotkey = false; * Repaint(); * } * } * else * { * if (GUILayout.Button("Remap", EditorStyles.miniButton,GUILayout.Width(100))) * { * remapHotkey = true; * } * }*/ GUILayout.EndHorizontal(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Scene Export", EditorStyles.boldLabel); EditorGUI.indentLevel++; var v = CognitiveVR_Preferences.FindCurrentScene(); if (v == null || string.IsNullOrEmpty(v.SceneId)) { EditorGUILayout.LabelField("Current Scene: " + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name + " Version: not uploaded"); } else { EditorGUILayout.LabelField("Current Scene: " + v.SceneName + " Version: " + v.VersionNumber); } EditorGUILayout.Space(); GUIContent[] textureQualityNames = new GUIContent[] { new GUIContent("Full"), new GUIContent("Half"), new GUIContent("Quarter"), new GUIContent("Eighth"), new GUIContent("Sixteenth"), new GUIContent("Thirty Second"), new GUIContent("Sixty Fourth") }; int[] textureQualities = new int[] { 1, 2, 4, 8, 16, 32, 64 }; p.TextureResize = EditorGUILayout.IntPopup(new GUIContent("Texture Export Quality", "Reduce textures when uploading to scene explorer"), p.TextureResize, textureQualityNames, textureQualities); //EditorCore.ExportSettings.TextureQuality = EditorGUILayout.IntPopup(new GUIContent("Texture Export Quality", "Reduce textures when uploading to scene explorer"), EditorCore.ExportSettings.TextureQuality, textureQualityNames, textureQualities); p.ExportSceneLODLowest = EditorGUILayout.Toggle("Export Lowest LOD from LODGroup components", p.ExportSceneLODLowest); p.ExportAOMaps = EditorGUILayout.Toggle("Export AO Maps", p.ExportAOMaps); GUILayout.BeginHorizontal(); //GUILayout.Space(15); //TODO texture export settings //the full process //refresh scene versions //save screenshot //export scene //decimate scene //confirm upload of scene. new scene? new version? //export dynamics //confirm uploading dynamics //confirm upload manifest if (GUILayout.Button("Export", "ButtonLeft")) { if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Export Failed", "Cannot export scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } CognitiveVR_SceneExportWindow.ExportGLTFScene(); string fullName = UnityEditor.SceneManagement.EditorSceneManager.GetActiveScene().name; string objPath = CognitiveVR_SceneExportWindow.GetDirectory(fullName); string jsonSettingsContents = "{ \"scale\":1,\"sceneName\":\"" + fullName + "\",\"sdkVersion\":\"" + Core.SDK_VERSION + "\"}"; System.IO.File.WriteAllText(objPath + "settings.json", jsonSettingsContents); //CognitiveVR.CognitiveVR_SceneExportWindow.ExportScene(true, EditorCore.ExportSettings.ExportStaticOnly, EditorCore.ExportSettings.MinExportGeoSize, EditorCore.ExportSettings.TextureQuality, EditorCore.DeveloperKey, EditorCore.ExportSettings.DiffuseTextureName); CognitiveVR_Preferences.AddSceneSettings(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); UnityEditor.AssetDatabase.SaveAssets(); } bool hasUploadFiles = EditorCore.HasSceneExportFolder(CognitiveVR_Preferences.FindCurrentScene()); EditorGUI.BeginDisabledGroup(!hasUploadFiles); if (GUILayout.Button("Upload", "ButtonRight")) { System.Action completedmanifestupload = delegate() { CognitiveVR_SceneExportWindow.UploadAllDynamicObjects(true); }; System.Action completedRefreshSceneVersion2 = delegate() { ManageDynamicObjects.UploadManifest(completedmanifestupload); }; //upload dynamics System.Action completeSceneUpload = delegate() { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion2); //likely completed in previous step, but just in case }; //upload scene System.Action completedRefreshSceneVersion1 = delegate() { CognitiveVR_Preferences.SceneSettings current = CognitiveVR_Preferences.FindCurrentScene(); if (current == null || string.IsNullOrEmpty(current.SceneId)) { //new scene if (EditorUtility.DisplayDialog("Upload New Scene", "Upload " + current.SceneName + " to SceneExplorer?", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } else { //new version if (EditorUtility.DisplayDialog("Upload New Version", "Upload a new version of this existing scene? Will archive previous version", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } }; //get the latest verion of the scene if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Upload Failed", "Cannot upload scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } else { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } } GUIContent ButtonContent = new GUIContent("Upload Screenshot"); if (v == null) { GUILayout.Button(ButtonContent); } else { if (GUILayout.Button(ButtonContent)) { EditorCore.UploadScreenshot(); } } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; GUILayout.EndHorizontal(); if (GUILayout.Button(new GUIContent("Refresh Latest Scene Versions", "Get the latest versionnumber and versionid for this scene"))) //ask scene explorer for all the versions of this active scene. happens automatically post scene upload { EditorCore.RefreshSceneVersion(null); } EditorGUILayout.Space(); EditorGUILayout.PropertyField(serializedObject.FindProperty("sceneSettings"), true); serializedObject.ApplyModifiedProperties(); serializedObject.Update(); if (GUI.changed) { EditorUtility.SetDirty(p); } }
public override void OnInspectorGUI() { if (!hasCheckedRenderType) { CheckGazeRenderType(); hasCheckedRenderType = true; } var p = (CognitiveVR_Preferences)target; p.APIKey = EditorGUILayout.TextField("API Key", p.APIKey); p.EnableLogging = EditorGUILayout.Toggle("Enable Logging", p.EnableLogging); EditorGUILayout.Space(); EditorGUILayout.LabelField("3D Player Tracking", EditorStyles.boldLabel); p.GazeType = (GazeType)EditorGUILayout.EnumPopup("Gaze Type", p.GazeType); if (GUI.changed) { CheckGazeRenderType(); } p.SnapshotInterval = Mathf.Clamp(EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval), 0, 10); p.DynamicObjectSearchInParent = EditorGUILayout.Toggle(new GUIContent("Dynamic Object Search in Parent", "When capturing gaze on a Dynamic Object, also search in the collider's parent for the dynamic object component"), p.DynamicObjectSearchInParent); //TODO change tooltip based on selected gaze type p.TrackGPSLocation = EditorGUILayout.Toggle(new GUIContent("Track GPS Location", "Record GPS location and compass direction at the interval below"), p.TrackGPSLocation); EditorGUI.BeginDisabledGroup(!p.TrackGPSLocation); EditorGUI.indentLevel++; gpsFoldout = EditorGUILayout.Foldout(gpsFoldout, "GPS Options"); if (gpsFoldout) { p.SyncGPSWithGaze = EditorGUILayout.Toggle(new GUIContent("Sync with Player Update", "Request new GPS location every time the player position and gaze is recorded"), p.SyncGPSWithGaze); EditorGUI.BeginDisabledGroup(p.SyncGPSWithGaze); p.GPSInterval = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Update Interval", "Interval in seconds to record new GPS location data"), p.GPSInterval), 0.1f, 60f); EditorGUI.EndDisabledGroup(); p.GPSAccuracy = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("GPS Accuracy", "Desired accuracy in meters. Using higher values like 500 may not require GPS and may save battery power"), p.GPSAccuracy), 1f, 500f); } EditorGUI.indentLevel--; EditorGUI.EndDisabledGroup(); p.RecordFloorPosition = EditorGUILayout.Toggle(new GUIContent("Record Floor Position", "Includes the floor position below the HMD in a VR experience"), p.RecordFloorPosition); EditorGUILayout.Space(); EditorGUILayout.LabelField("360 Player Tracking", EditorStyles.boldLabel); p.SnapshotInterval = Mathf.Clamp(EditorGUILayout.FloatField("Snapshot Interval", p.SnapshotInterval), 0, 10); //p.VideoSphereDynamicObjectId = EditorGUILayout.TextField("Video Sphere Dynamic Object Id", p.VideoSphereDynamicObjectId); //p.GazeDirectionMultiplier = Mathf.Clamp(EditorGUILayout.FloatField("Video Sphere Radius", p.GazeDirectionMultiplier), 0, 1000); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data Batches", EditorStyles.boldLabel); p.GazeSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Gaze Snapshot Batch Size", p.GazeSnapshotCount), 0, 1000); p.TransactionSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Event Snapshot Batch Size", p.TransactionSnapshotCount), 0, 1000); p.DynamicSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Dynamic Snapshot Batch Size", p.DynamicSnapshotCount), 0, 1000); p.SensorSnapshotCount = Mathf.Clamp(EditorGUILayout.IntField("Sensor Snapshot Batch Size", p.SensorSnapshotCount), 0, 1000); EditorGUILayout.Space(); EditorGUILayout.LabelField("Local Data Cache", EditorStyles.boldLabel); //local storage p.LocalStorage = EditorGUILayout.Toggle("Save data to Local Cache if no internet connection", p.LocalStorage); EditorGUI.BeginDisabledGroup(!p.LocalStorage); GUILayout.BeginHorizontal(); p.LocalDataCacheSize = EditorGUILayout.LongField("Cache Size", p.LocalDataCacheSize); if (p.LocalDataCacheSize < 1048576) { p.LocalDataCacheSize = 1048576; } //at least 1mb of storage (1048576 bytes) EditorGUILayout.LabelField(EditorUtility.FormatBytes(p.LocalDataCacheSize), GUILayout.Width(100)); GUILayout.EndHorizontal(); p.ReadLocalCacheCount = EditorGUILayout.IntField(new GUIContent("Upload Local Cache Rate", "For each successful network response, read this number of cached requests from the local data cache"), p.ReadLocalCacheCount); p.ReadLocalCacheCount = Mathf.Max(p.ReadLocalCacheCount, 0); if (p.ReadLocalCacheCount == 0 && p.LocalStorage) { EditorGUILayout.HelpBox("Saved data will only be uploaded if manually called! See Docs", MessageType.Warning); } EditorGUI.EndDisabledGroup(); EditorGUILayout.Space(); EditorGUILayout.LabelField("Sending Data", EditorStyles.boldLabel); CognitiveVR_Preferences.Instance.Protocol = EditorGUILayout.TextField(new GUIContent("Custom Protocol", "https"), CognitiveVR_Preferences.Instance.Protocol); CognitiveVR_Preferences.Instance.Gateway = EditorGUILayout.TextField(new GUIContent("Custom Gateway", "data.cognitive3d.com"), CognitiveVR_Preferences.Instance.Gateway); CognitiveVR_Preferences.Instance.Viewer = EditorGUILayout.TextField(new GUIContent("Custom Viewer", "sceneexplorer.com/scene/"), CognitiveVR_Preferences.Instance.Viewer); CognitiveVR_Preferences.Instance.Dashboard = EditorGUILayout.TextField(new GUIContent("Custom Dashboard", "app.cognitive3d.com"), CognitiveVR_Preferences.Instance.Dashboard); p.SendDataOnHMDRemove = EditorGUILayout.Toggle("Send Data on HMD Remove", p.SendDataOnHMDRemove); p.SendDataOnLevelLoad = EditorGUILayout.Toggle("Send Data on Level Load", p.SendDataOnLevelLoad); p.SendDataOnQuit = EditorGUILayout.Toggle("Send Data on Quit", p.SendDataOnQuit); p.SendDataOnHotkey = EditorGUILayout.Toggle("Send Data on Hotkey", p.SendDataOnHotkey); EditorGUI.indentLevel++; EditorGUI.BeginDisabledGroup(!p.SendDataOnHotkey); GUILayout.BeginHorizontal(); p.SendDataHotkey = (KeyCode)EditorGUILayout.EnumPopup("Hotkey", p.SendDataHotkey); if (p.HotkeyShift) { GUI.color = Color.green; } if (GUILayout.Button("Shift", EditorStyles.miniButtonLeft)) { p.HotkeyShift = !p.HotkeyShift; } GUI.color = Color.white; if (p.HotkeyCtrl) { GUI.color = Color.green; } if (GUILayout.Button("Ctrl", EditorStyles.miniButtonMid)) { p.HotkeyCtrl = !p.HotkeyCtrl; } GUI.color = Color.white; if (p.HotkeyAlt) { GUI.color = Color.green; } if (GUILayout.Button("Alt", EditorStyles.miniButtonRight)) { p.HotkeyAlt = !p.HotkeyAlt; } GUI.color = Color.white; /*if (remapHotkey) * { * GUILayout.Button("Any Key", EditorStyles.miniButton, GUILayout.Width(100)); * Event e = Event.current; * * if (e.type == EventType.keyDown && e.keyCode != KeyCode.None && e.keyCode != KeyCode.LeftShift && e.keyCode != KeyCode.RightShift && e.keyCode != KeyCode.LeftControl && e.keyCode != KeyCode.RightControl && e.keyCode != KeyCode.LeftAlt && e.keyCode != KeyCode.RightAlt) * { * p.HotkeyAlt = e.alt; * p.HotkeyShift = e.shift; * p.HotkeyCtrl = e.control; * p.SendDataHotkey = e.keyCode; * remapHotkey = false; * Repaint(); * } * } * else * { * if (GUILayout.Button("Remap", EditorStyles.miniButton,GUILayout.Width(100))) * { * remapHotkey = true; * } * }*/ GUILayout.EndHorizontal(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; EditorGUILayout.Space(); EditorGUILayout.LabelField("Scene Export", EditorStyles.boldLabel); EditorGUI.indentLevel++; var v = CognitiveVR_Preferences.FindCurrentScene(); if (v == null || string.IsNullOrEmpty(v.SceneId)) { EditorGUILayout.LabelField("Current Scene: " + UnityEngine.SceneManagement.SceneManager.GetActiveScene().name + " Version: not uploaded"); } else { EditorGUILayout.LabelField("Current Scene: " + v.SceneName + " Version: " + v.VersionNumber); } EditorGUILayout.Space(); GUILayout.BeginHorizontal(); EditorCore.BlenderPath = EditorGUILayout.TextField("Blender Path", EditorCore.BlenderPath); if (GUILayout.Button("...", GUILayout.Width(40))) { EditorCore.BlenderPath = EditorUtility.OpenFilePanel("Select Blender", string.IsNullOrEmpty(EditorCore.BlenderPath) ? "c:\\" : EditorCore.BlenderPath, ""); } GUILayout.EndHorizontal(); EditorCore.ExportSettings.ExportStaticOnly = EditorGUILayout.Toggle(new GUIContent("Export Static Meshes Only", "Only export meshes marked as static. Dynamic objects (such as vehicles, doors, etc) will not be exported"), EditorCore.ExportSettings.ExportStaticOnly); EditorCore.ExportSettings.MinExportGeoSize = Mathf.Clamp(EditorGUILayout.FloatField(new GUIContent("Minimum Export size", "Ignore exporting meshes that are below this size(pebbles, grass,etc)"), EditorCore.ExportSettings.MinExportGeoSize), 0, 100); EditorCore.ExportSettings.ExplorerMinimumFaceCount = Mathf.Max(EditorGUILayout.IntField(new GUIContent("Minimum Face Count", "Ignore decimating objects with fewer faces than this value"), EditorCore.ExportSettings.ExplorerMinimumFaceCount), 0); EditorCore.ExportSettings.ExplorerMaximumFaceCount = Mathf.Max(EditorGUILayout.IntField(new GUIContent("Maximum Face Count", "Objects with this many faces will be decimated to 10% of their original face count"), EditorCore.ExportSettings.ExplorerMaximumFaceCount), EditorCore.ExportSettings.ExplorerMinimumFaceCount); EditorCore.ExportSettings.DiffuseTextureName = EditorGUILayout.TextField(new GUIContent("Diffuse Texture Name", "The name of the main diffuse texture to export. Generally _MainTex, but possibly something else if you are using a custom shader"), EditorCore.ExportSettings.DiffuseTextureName); GUIContent[] textureQualityNames = new GUIContent[] { new GUIContent("Full"), new GUIContent("Half"), new GUIContent("Quarter"), new GUIContent("Eighth"), new GUIContent("Sixteenth") }; int[] textureQualities = new int[] { 1, 2, 4, 8, 16 }; EditorCore.ExportSettings.TextureQuality = EditorGUILayout.IntPopup(new GUIContent("Texture Export Quality", "Reduce textures when uploading to scene explorer"), EditorCore.ExportSettings.TextureQuality, textureQualityNames, textureQualities); GUILayout.BeginHorizontal(); GUILayout.Space(15); //the full process //refresh scene versions //save screenshot //export scene //decimate scene //confirm upload of scene. new scene? new version? //export dynamics //confirm uploading dynamics //confirm upload manifest if (GUILayout.Button("Export", "ButtonLeft")) { if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Export Failed", "Cannot export scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } CognitiveVR.CognitiveVR_SceneExportWindow.ExportScene(true, EditorCore.ExportSettings.ExportStaticOnly, EditorCore.ExportSettings.MinExportGeoSize, EditorCore.ExportSettings.TextureQuality, EditorCore.DeveloperKey, EditorCore.ExportSettings.DiffuseTextureName); CognitiveVR_Preferences.AddSceneSettings(UnityEngine.SceneManagement.SceneManager.GetActiveScene()); UnityEditor.AssetDatabase.SaveAssets(); } bool hasUploadFiles = EditorCore.HasSceneExportFolder(CognitiveVR_Preferences.FindCurrentScene()); EditorGUI.BeginDisabledGroup(!hasUploadFiles); if (GUILayout.Button("Upload", "ButtonRight")) { System.Action completedmanifestupload = delegate() { CognitiveVR_SceneExportWindow.UploadAllDynamicObjects(true); }; System.Action completedRefreshSceneVersion2 = delegate() { ManageDynamicObjects.UploadManifest(completedmanifestupload); }; //upload dynamics System.Action completeSceneUpload = delegate() { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion2); //likely completed in previous step, but just in case }; //upload scene System.Action completedRefreshSceneVersion1 = delegate() { CognitiveVR_Preferences.SceneSettings current = CognitiveVR_Preferences.FindCurrentScene(); if (current == null || string.IsNullOrEmpty(current.SceneId)) { //new scene if (EditorUtility.DisplayDialog("Upload New Scene", "Upload " + current.SceneName + " to SceneExplorer?", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } else { //new version if (EditorUtility.DisplayDialog("Upload New Version", "Upload a new version of this existing scene? Will archive previous version", "Ok", "Cancel")) { CognitiveVR_SceneExportWindow.UploadDecimatedScene(current, completeSceneUpload); } } }; //get the latest verion of the scene if (string.IsNullOrEmpty(UnityEngine.SceneManagement.SceneManager.GetActiveScene().name)) { if (EditorUtility.DisplayDialog("Upload Failed", "Cannot upload scene that is not saved.\n\nDo you want to save now?", "Save", "Cancel")) { if (UnityEditor.SceneManagement.EditorSceneManager.SaveOpenScenes()) { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } else { return;//cancel from save scene window } } else { return;//cancel from 'do you want to save' popup } } else { EditorCore.RefreshSceneVersion(completedRefreshSceneVersion1); } } GUIContent ButtonContent = new GUIContent("Upload Screenshot"); if (v == null) { GUILayout.Button(ButtonContent); } else { if (GUILayout.Button(ButtonContent)) { EditorCore.UploadScreenshot(); } } EditorGUI.EndDisabledGroup(); EditorGUI.EndDisabledGroup(); EditorGUI.indentLevel--; GUILayout.EndHorizontal(); if (GUILayout.Button(new GUIContent("Refresh Latest Scene Versions", "Get the latest versionnumber and versionid for this scene"))) //ask scene explorer for all the versions of this active scene. happens automatically post scene upload { EditorCore.RefreshSceneVersion(null); } EditorGUILayout.Space(); EditorGUILayout.PropertyField(serializedObject.FindProperty("sceneSettings"), true); serializedObject.ApplyModifiedProperties(); serializedObject.Update(); if (GUI.changed) { EditorUtility.SetDirty(p); } }