private void btnNextLumber_Click(object sender, EventArgs e) { LumberJack nextLumberjack = breakfastLine.Dequeue(); nextLumberjack.EatFlapJacks(); RedrawList(); }
private void btnAddFlapJacks_Click(object sender, EventArgs e) { FlapJack food; if (radioCrispy.Checked == true) { food = FlapJack.Crispy; } else if (radioSoggy.Checked == true) { food = FlapJack.Soggy; } else if (radioBrowned.Checked == true) { food = FlapJack.Browned; } else { food = FlapJack.Banana; } LumberJack currentLumberjack = breakfastLine.Peek(); currentLumberjack.TakeFlapJacks(food, (int)numericLumber.Value); RedrawList(); }
private void RedrawList() { int qtdLumberJack = 1; listBoxCoffe.Items.Clear(); foreach (var item in breakfastLine) { listBoxCoffe.Items.Add(qtdLumberJack + " " + item.Name); qtdLumberJack++; } LumberJack currentLumberjack = breakfastLine.Peek(); txtFlapJacks.Text = currentLumberjack.Name + " tem " + currentLumberjack.FlapJackCount + " panquecas"; }