public static StateAlterationView Deserialize(System.IO.StreamReader input) { StateAlterationView _obj = new StateAlterationView(); // Source int _obj_Source = Int32.Parse(input.ReadLine()); _obj.Source = (int)_obj_Source; // SourceType StateAlterationSource _obj_SourceType = (StateAlterationSource)Int32.Parse(input.ReadLine()); _obj.SourceType = (StateAlterationSource)_obj_SourceType; // Model StateAlterationModelView _obj_Model = StateAlterationModelView.Deserialize(input); _obj.Model = (StateAlterationModelView)_obj_Model; // Parameters StateAlterationParametersView _obj_Parameters = StateAlterationParametersView.Deserialize(input); _obj.Parameters = (StateAlterationParametersView)_obj_Parameters; // RemainingTime float _obj_RemainingTime = Single.Parse(input.ReadLine()); _obj.RemainingTime = (float)_obj_RemainingTime; return(_obj); }
public static PassiveEquipmentUpgradeModelView Deserialize(System.IO.StreamReader input) { PassiveEquipmentUpgradeModelView _obj = new PassiveEquipmentUpgradeModelView(); // PassiveAlterations List <StateAlterationModelView> _obj_PassiveAlterations = new List <StateAlterationModelView>(); int _obj_PassiveAlterations_count = Int32.Parse(input.ReadLine()); for (int _obj_PassiveAlterations_i = 0; _obj_PassiveAlterations_i < _obj_PassiveAlterations_count; _obj_PassiveAlterations_i++) { StateAlterationModelView _obj_PassiveAlterations_e = StateAlterationModelView.Deserialize(input); _obj_PassiveAlterations.Add((StateAlterationModelView)_obj_PassiveAlterations_e); } _obj.PassiveAlterations = (List <StateAlterationModelView>)_obj_PassiveAlterations; // Cost float _obj_Cost = Single.Parse(input.ReadLine()); _obj.Cost = (float)_obj_Cost; return(_obj); }
public static WeaponEnchantModelView Deserialize(System.IO.StreamReader input) { WeaponEnchantModelView _obj = new WeaponEnchantModelView(); // ID int _obj_ID = Int32.Parse(input.ReadLine()); _obj.ID = (int)_obj_ID; // OnHitEffects List <StateAlterationModelView> _obj_OnHitEffects = new List <StateAlterationModelView>(); int _obj_OnHitEffects_count = Int32.Parse(input.ReadLine()); for (int _obj_OnHitEffects_i = 0; _obj_OnHitEffects_i < _obj_OnHitEffects_count; _obj_OnHitEffects_i++) { StateAlterationModelView _obj_OnHitEffects_e = StateAlterationModelView.Deserialize(input); _obj_OnHitEffects.Add((StateAlterationModelView)_obj_OnHitEffects_e); } _obj.OnHitEffects = (List <StateAlterationModelView>)_obj_OnHitEffects; // CastingEffects List <StateAlterationModelView> _obj_CastingEffects = new List <StateAlterationModelView>(); int _obj_CastingEffects_count = Int32.Parse(input.ReadLine()); for (int _obj_CastingEffects_i = 0; _obj_CastingEffects_i < _obj_CastingEffects_count; _obj_CastingEffects_i++) { StateAlterationModelView _obj_CastingEffects_e = StateAlterationModelView.Deserialize(input); _obj_CastingEffects.Add((StateAlterationModelView)_obj_CastingEffects_e); } _obj.CastingEffects = (List <StateAlterationModelView>)_obj_CastingEffects; // PassiveEffects List <StateAlterationModelView> _obj_PassiveEffects = new List <StateAlterationModelView>(); int _obj_PassiveEffects_count = Int32.Parse(input.ReadLine()); for (int _obj_PassiveEffects_i = 0; _obj_PassiveEffects_i < _obj_PassiveEffects_count; _obj_PassiveEffects_i++) { StateAlterationModelView _obj_PassiveEffects_e = StateAlterationModelView.Deserialize(input); _obj_PassiveEffects.Add((StateAlterationModelView)_obj_PassiveEffects_e); } _obj.PassiveEffects = (List <StateAlterationModelView>)_obj_PassiveEffects; return(_obj); }
public static SpellLevelDescriptionView Deserialize(System.IO.StreamReader input) { SpellLevelDescriptionView _obj = new SpellLevelDescriptionView(); // BaseCooldown float _obj_BaseCooldown = Single.Parse(input.ReadLine()); _obj.BaseCooldown = (float)_obj_BaseCooldown; // CastingTime float _obj_CastingTime = Single.Parse(input.ReadLine()); _obj.CastingTime = (float)_obj_CastingTime; // CastingTimeAlterations List <StateAlterationModelView> _obj_CastingTimeAlterations = new List <StateAlterationModelView>(); int _obj_CastingTimeAlterations_count = Int32.Parse(input.ReadLine()); for (int _obj_CastingTimeAlterations_i = 0; _obj_CastingTimeAlterations_i < _obj_CastingTimeAlterations_count; _obj_CastingTimeAlterations_i++) { StateAlterationModelView _obj_CastingTimeAlterations_e = StateAlterationModelView.Deserialize(input); _obj_CastingTimeAlterations.Add((StateAlterationModelView)_obj_CastingTimeAlterations_e); } _obj.CastingTimeAlterations = (List <StateAlterationModelView>)_obj_CastingTimeAlterations; // TargetType SpellTargetInfoView _obj_TargetType = SpellTargetInfoView.Deserialize(input); _obj.TargetType = (SpellTargetInfoView)_obj_TargetType; // OnHitEffects List <StateAlterationModelView> _obj_OnHitEffects = new List <StateAlterationModelView>(); int _obj_OnHitEffects_count = Int32.Parse(input.ReadLine()); for (int _obj_OnHitEffects_i = 0; _obj_OnHitEffects_i < _obj_OnHitEffects_count; _obj_OnHitEffects_i++) { StateAlterationModelView _obj_OnHitEffects_e = StateAlterationModelView.Deserialize(input); _obj_OnHitEffects.Add((StateAlterationModelView)_obj_OnHitEffects_e); } _obj.OnHitEffects = (List <StateAlterationModelView>)_obj_OnHitEffects; return(_obj); }