public IEnumerable <Action> Do(HeroController controller, TurnState turn, TacticScore tacticScore) { var target = turn.Enemy; var threat = new ThreatTable(target); var sorted = threat.OrderBy(x => x.Value); var keyValuePair = sorted.Last(); var unit = keyValuePair.Key; foreach (var item in sorted) { Console.Error.WriteLine(item.ToDebugString()); } yield return(() => controller.Attack(unit, "Smackdown.")); }
public IEnumerable <Action> Do(HeroController controller, TurnState turn, TacticScore tacticScore) { var msg = turn.Enemy.Hero.HealthPercentage > 30 ? "FIGHT ME." : "You die now."; yield return(() => controller.AttackNearest("HERO", msg)); }
public IEnumerable <Action> Do(HeroController controller, TurnState turn, TacticScore tacticScore) { var leader = turn.My.Trash.FurthestForwardsOrDefault() ?? turn.My.Tower; yield return(() => controller.MoveBehind(leader, 2, "March!")); }
public IEnumerable <Action> Do(HeroController controller, TurnState turn, TacticScore tacticScore) { yield return(() => controller.Move(turn.My.Tower)); }
public IEnumerable <Action> Do(HeroController controller, TurnState turn, TacticScore tacticScore) { yield return(() => controller.AttackNearest("HERO")); }
public IEnumerable <Action> Do(HeroController controller, TurnState turn, TacticScore tacticScore) { yield return(() => controller.Attack(turn.Enemy.Hero, "You can't hide from me")); }