public GameManager() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Width; graphics.PreferredBackBufferHeight = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode.Height; graphics.IsFullScreen = false; Content.RootDirectory = "Content/Manager"; gamelist = new List<string>(); loadedGame = -1; skeletonClient = new SkeletonClient(); skeletonClient.SkeletonFrameReady += client_SkeletonFrameReady; skeletonClient.Connect("127.0.0.1", socket); }