void DepthClient_FrameReady(object sender, FrameReadyEventArgs e) { DepthFrameReadyEventArgs args = new DepthFrameReadyEventArgs(); DepthFrameData dfd = new DepthFrameData(); MemoryStream ms = new MemoryStream(e.Data); BinaryReader br = new BinaryReader(ms); dfd.PlayerIndexBitmask = br.ReadInt32(); dfd.PlayerIndexBitmaskWidth = br.ReadInt32(); DepthImageFrame frame = br.ReadDepthImageFrame(); dfd.ImageFrame = frame; int dataLength = (int)(ms.Length - ms.Position); if(_depthShort == null || _depthShort.Length != dataLength / 2) _depthShort = new short[dataLength / 2]; Buffer.BlockCopy(e.Data, (int)br.BaseStream.Position, _depthShort, 0, dataLength); dfd.DepthData = _depthShort; DepthFrame = dfd; args.DepthFrame = dfd; if(DepthFrameReady != null) DepthFrameReady(this, args); }
void ColorClient_FrameReady(object sender, FrameReadyEventArgs e) { MemoryStream ms = new MemoryStream(e.Data); BinaryReader br = new BinaryReader(ms); ColorFrameReadyEventArgs args = new ColorFrameReadyEventArgs(); ColorFrameData cfd = new ColorFrameData { Format = (ImageFormat)br.ReadInt32(), ImageFrame = br.ReadColorImageFrame() }; if(cfd.Format == ImageFormat.Raw) cfd.RawImage = br.ReadBytes(e.Data.Length - sizeof(bool)); else { BitmapImage bi = new BitmapImage(); bi.SetSource(new MemoryStream(e.Data, (int)ms.Position, (int)(ms.Length - ms.Position))); cfd.BitmapImage = bi; } ColorFrame = cfd; args.ColorFrame = cfd; if(ColorFrameReady != null) ColorFrameReady(this, args); }
void AudioClient_FrameReady(object sender, FrameReadyEventArgs e) { AudioFrameReadyEventArgs args = new AudioFrameReadyEventArgs(); AudioFrameData afd = new AudioFrameData(); afd.AudioData = e.Data; args.AudioFrame = afd; AudioFrame = afd; if(AudioFrameReady != null) AudioFrameReady(this, args); }
void SkeletonClient_FrameReady(object sender, FrameReadyEventArgs e) { MemoryStream ms = new MemoryStream(e.Data); BinaryReader br = new BinaryReader(ms); SkeletonFrameData frame = br.ReadSkeletonFrame(); SkeletonFrameReadyEventArgs args = new SkeletonFrameReadyEventArgs { SkeletonFrame = frame }; SkeletonFrame = frame; if(SkeletonFrameReady != null) SkeletonFrameReady(this, args); }