static void RegenerateRows( UnityPendingChangesTree pendingChangesTree, TreeViewItemIds <PendingChangeCategory, PendingChangeInfo> treeViewItemIds, PendingChangesTreeView treeView, TreeViewItem rootItem, List <TreeViewItem> rows, bool expandCategories) { ClearRows(rootItem, rows); List <PendingChangeCategory> categories = pendingChangesTree.GetNodes(); if (categories == null) { return; } foreach (PendingChangeCategory category in categories) { int categoryId; if (!treeViewItemIds.TryGetCategoryItemId(category, out categoryId)) { categoryId = treeViewItemIds.AddCategoryItem(category); } ChangeCategoryTreeViewItem categoryTreeViewItem = new ChangeCategoryTreeViewItem(categoryId, category); rootItem.AddChild(categoryTreeViewItem); rows.Add(categoryTreeViewItem); if (!expandCategories && !treeView.IsExpanded(categoryTreeViewItem.id)) { continue; } foreach (PendingChangeInfo change in category.GetCurrentChanges()) { int changeId; if (!treeViewItemIds.TryGetInfoItemId(change, out changeId)) { changeId = treeViewItemIds.AddInfoItem(change); } TreeViewItem changeTreeViewItem = new ChangeTreeViewItem(changeId, change); categoryTreeViewItem.AddChild(changeTreeViewItem); rows.Add(changeTreeViewItem); } } if (!expandCategories) { return; } treeView.state.expandedIDs = treeViewItemIds.GetCategoryIds(); }
static void UpdateCheckStateForSelection( PendingChangesTreeView treeView, ChangeTreeViewItem senderTreeViewItem) { IList <int> selectedIds = treeView.GetSelection(); if (selectedIds.Count <= 1) { return; } if (!selectedIds.Contains(senderTreeViewItem.id)) { return; } bool isChecked = senderTreeViewItem.ChangeInfo.IsChecked(); foreach (TreeViewItem treeViewItem in treeView.FindRows(selectedIds)) { if (treeViewItem is ChangeCategoryTreeViewItem) { ((ChangeCategoryTreeViewItem)treeViewItem).Category .UpdateCheckedState(isChecked); continue; } ((ChangeTreeViewItem)treeViewItem).ChangeInfo .UpdateCheckedState(isChecked); } }
static void ChangeTreeViewItemGUI( string wkPath, PendingChangesTreeView treeView, UnityPendingChangesTree pendingChangesTree, ChangeTreeViewItem item, RowGUIArgs args) { for (int visibleColumnIdx = 0; visibleColumnIdx < args.GetNumVisibleColumns(); visibleColumnIdx++) { Rect cellRect = args.GetCellRect(visibleColumnIdx); PendingChangesTreeColumn column = (PendingChangesTreeColumn)args.GetColumn(visibleColumnIdx); ChangeTreeViewItemCellGUI( cellRect, treeView.rowHeight, treeView, pendingChangesTree, item, column, args.selected, args.focused); } }
static void ChangeTreeViewItemCellGUI( Rect rect, float rowHeight, PendingChangesTreeView treeView, UnityPendingChangesTree pendingChangesTree, ChangeTreeViewItem item, PendingChangesTreeColumn column, bool isSelected, bool isFocused) { PendingChangeInfo changeInfo = item.ChangeInfo; string label = changeInfo.GetColumnText( PendingChangesTreeHeaderState.GetColumnName(column)); if (column == PendingChangesTreeColumn.Item) { if (pendingChangesTree.HasMeta(changeInfo.ChangeInfo)) { label = string.Concat(label, UnityConstants.TREEVIEW_META_LABEL); } Texture icon = GetIcon(changeInfo); GetOverlayIcon.Data overlayIconData = GetOverlayIcon.ForChange(changeInfo.ChangeInfo); bool wasChecked = changeInfo.IsChecked(); bool isChecked = DrawTreeViewItem.ForCheckableItemCell( rect, rowHeight, item.depth, icon, overlayIconData, label, isSelected, isFocused, false, wasChecked); changeInfo.UpdateCheckedState(isChecked); if (wasChecked != isChecked) { UpdateCheckStateForSelection(treeView, item); } return; } if (column == PendingChangesTreeColumn.Size) { DefaultGUI.LabelRightAligned(rect, label, isSelected, isFocused); return; } DefaultGUI.Label(rect, label, isSelected, isFocused); }