/// <summary> /// Alt + Key. /// </summary> /// <param name="obj">IUIObject.</param> /// <param name="key">key.</param> public static void SendAltAndKey(this IUIObject obj, Keys key) => UIObjectKeybordEmulator.SendAltAnd(obj, key);
/// <summary> /// Send the key with modify. /// </summary> /// <param name="obj">IUIObject.</param> /// <param name="isControl">Is the Ctrl key pressed.</param> /// <param name="isShift">Is the Shift key pressed.</param> /// <param name="isAlt">Is the Alt key pressed.</param> /// <param name="key">key.</param> public static void SendModifyAndKey(this IUIObject obj, bool isControl, bool isShift, bool isAlt, Keys key) => UIObjectKeybordEmulator.SendModifyAnd(obj, isControl, isShift, isAlt, key);
/// <summary> /// Send the keys. /// </summary> /// <param name="obj">IUIObject.</param> /// <param name="keys">Keys for sending. It is the same as the rule of System.Windows.Forms.SendKeys.</param> public static void SendKeys(this IUIObject obj, string keys) => UIObjectKeybordEmulator.Send(obj, keys);