public void Deserialize(IDataReader reader) { PlayerCount = reader.ReadInt(); Monsters = new MonsterInGroupLightInformations[reader.ReadShort()]; for (var i = 0; i < Monsters.Length; i++) { (Monsters[i] = new MonsterInGroupLightInformations()).Deserialize(reader); } }
public void Deserialize(IDataReader reader) { MainCreatureLightInfos = new MonsterInGroupLightInformations(); MainCreatureLightInfos.Deserialize(reader); Underlings = new MonsterInGroupInformations[reader.ReadShort()]; for (var i = 0; i < Underlings.Length; i++) { (Underlings[i] = new MonsterInGroupInformations()).Deserialize(reader); } }