示例#1
0
文件: Texture.cs 项目: q4a/CodeWalker
 public void WriteXml(StringBuilder sb, int indent, string ddsfolder)
 {
     if (Textures?.data_items != null)
     {
         foreach (var tex in Textures.data_items)
         {
             YtdXml.OpenTag(sb, indent, "Item");
             tex.WriteXml(sb, indent + 1, ddsfolder);
             YtdXml.CloseTag(sb, indent, "Item");
         }
     }
 }
示例#2
0
文件: Texture.cs 项目: q4a/CodeWalker
 public static void WriteXmlNode(TextureDictionary d, StringBuilder sb, int indent, string ddsfolder, string name = "TextureDictionary")
 {
     if (d == null)
     {
         return;
     }
     if ((d.Textures?.data_items == null) || (d.Textures.data_items.Length == 0))
     {
         YtdXml.SelfClosingTag(sb, indent, name);
     }
     else
     {
         YtdXml.OpenTag(sb, indent, name);
         d.WriteXml(sb, indent + 1, ddsfolder);
         YtdXml.CloseTag(sb, indent, name);
     }
 }