public void CanConstructNewRayTracerWithRecursiveDepth() { // Arrange // Act var rt = new rt.RayTracer(withresult, 3); // Assert Assert.NotNull(rt); Assert.AreEqual(3, rt.MaxDepth); }
/// <summary> /// Application main method. /// </summary> /// <param name="args">Command line arguments</param> static void Main(string[] args) { CommandLineArguments cArgs = new CommandLineArguments(args); Configuration config = new Configuration(); var something = new Driven.Metrics.DrivenMetrics.Factory().Create( cArgs.Assemblies.ToArray(), config.Container.ResolveAll<IMetricCalculator>() , "TestReport", config.Container.Resolve<IReport>()); something.RunAllMetricsAndGenerateReport(); CodeStadt.Core.DrivenMetrics.Reporting.ResultOutput results = something.Report.As<Core.DrivenMetrics.Reporting.ResultOutput>(); if (results != null) { results.Results.ForEach(x => { Console.WriteLine("Metric: {0}".Formatted(x.Name)); Console.WriteLine(""); x.ClassResults.ForEach(y => { Console.WriteLine(" Class: {0}".Formatted(y.Name)); Console.WriteLine(""); y.MethodResults.ForEach(z => { Console.WriteLine(" Method: {0} \n\r Result: {1}".Formatted(z.Name, z.Result)); Console.WriteLine(""); }); }); }); } // Console.ReadLine(); Console.WriteLine("Going to try and draw an image :-)"); // Lets ray trace something string raytraceFileName = "raytrace.jpg"; if (File.Exists(raytraceFileName)) File.Delete(raytraceFileName); int width = 600; int height = 600; var bitmap = new System.Drawing.Bitmap(width, height); RayTracer rayTracer = new RayTracer((int x, int y, System.Drawing.Color color) => { bitmap.SetPixel(x, y, color); }); var screen = new Screen(width, height); var MyScene = new Scene() { Elements = new List<SceneObject>() { new Plane() { Norm = new Vector(0, 1, 0), Point = new Vector(0, -0.5, 0), Surface = Surfaces.CheckerBoard } //,new Polygon(new List<Vector>(){ new Vector(0,0,0), new Vector(0,1,0), new Vector(1,1,0), new Vector(1,0,0)}, new Vector(0,0,1)) //{ // Surface = Surfaces.White //} //,new Polygon(new List<Vector>(){ new Vector(0,0,0), new Vector(0,1,0), new Vector(0,1,1), new Vector(0,0,1)}, new Vector(1,0,0)) //{ // Surface = Surfaces.White //} //,new Polygon(new List<Vector>(){ new Vector(0,0,0), new Vector(0,0,1), new Vector(1,0,1), new Vector(1,0,0)}, new Vector(0,1,0)) //{ // Surface = Surfaces.White //} //,new Sphere() { // Center = new Vector(0,1,0), // Radius = 1, // Surface = Surfaces.Shiny //}, //new Sphere() { // Center = new Vector(-1,.5,1.5), // Radius = .5, // Surface = Surfaces.Shiny //} // FOR TESTING //,new Line(){ // Point = new Vector(0,0,0), // Direction = new Vector(1,0,0), // Surface = Surfaces.Green //} //,new Line(){ // Point = new Vector(0,0,0), // Direction = new Vector(0,1,0), // Surface = Surfaces.Green //} //,new Line(){ // Point = new Vector(0,0,0), // Direction = new Vector(0,0,1), // Surface = Surfaces.Green //} //,new Line(){ // Point = new Vector(1,0,0), // Direction = new Vector(0,0,1), // Surface = Surfaces.Green //} }, Lights = new List<Light>() { //new Light() { // Position = new Vector(-2,2.5,0), // Color = new Color(.49,.07,.07) //}, //new Light() { // Position = new Vector(1.5,2.5,1.5), // Color = new Color(.07,.07,.49) //}, //new Light() { // Position = new Vector(1.5,2.5,-1.5), // Color = new Color(.07,.49,.071) //}, //new Light() { // Position = new Vector(8,5,-6), // Color = new Color(1,0,0) //}, new Light() { Position = new Vector(8,4,8), Color = new Color(1,1,1) }}, Camera = new Camera(new Vector(6, 3, 6), new Vector(0, 0, 0), screen) //Camera = new Camera(new Vector(-3, 2, -4), new Vector(-1,0.5,0)) }; MyScene.AddModel(new Cube(1, new Vector(0, 0, 0))); rayTracer.Render(MyScene); bitmap.Save(raytraceFileName); }