public static void Main() { // Enable visual styles //Application.EnableVisualStyles(); //Application.DoEvents(); // This must be here to work around a .NET bug Application.SetCompatibleTextRenderingDefault(true); // Set current thread name Thread.CurrentThread.Name = "Main Application"; // Application is running appmutex = new Mutex(false, "gluon"); apprunning = true; // Get a reference to this assembly thisasm = Assembly.GetExecutingAssembly(); Version thisversion = thisasm.GetName().Version; // Find paths Uri localpath = new Uri(Path.GetDirectoryName(thisasm.GetName().CodeBase)); apppath = Uri.UnescapeDataString(localpath.AbsolutePath); temppath = Path.GetTempPath(); settingspath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Gluon"); logfile = Path.Combine(settingspath, "Log.txt"); // Make program settings directory if missing if(!Directory.Exists(settingspath)) Directory.CreateDirectory(settingspath); // Remove the previous log file and start logging //if(File.Exists(logfile)) File.Delete(logfile); General.WriteLogLine("==============================================================================================="); General.WriteLogLine("Gluon " + thisversion.Major + "." + thisversion.Minor + "." + thisversion.Build + "." + thisversion.Revision + " startup."); #if HIGH_PRIORITY_PROCESS Process thisproc = Process.GetCurrentProcess(); thisproc.PriorityClass = ProcessPriorityClass.AboveNormal; #endif Thread thisthread = Thread.CurrentThread; thisthread.Priority = ThreadPriority.Highest; // Load settings settings = new SettingsManager(); #if DEBUG if(!settings.LiveEnvironment) accessenabled = true; #endif // Make me a clock clock = new Clock(); // Make the power managment power = new PowerManager(); // Load sounds sounds = new SoundsManager(); sounds.LoadSounds(); // If audio is not set to primary device, we must make it so and restart Gluon if(!sounds.CheckAudioOutputPrimary()) { sounds.SetAudioOutputPrimary(); // Restart Gluon ProcessStartInfo proc = new ProcessStartInfo(); proc.ErrorDialog = false; proc.FileName = Path.Combine(General.AppPath, "Gluon.exe"); proc.LoadUserProfile = true; //proc.UserName = "******"; proc.UseShellExecute = false; proc.WorkingDirectory = General.AppPath; Process.Start(proc); return; } // Load color palette colors = new ColorPalette(); // Load interface images images = new InterfaceImageProvider(); // Build images for all color schemes colors.SetupDarkScheme(); images.BuildImages(); colors.SetupNormalScheme(); images.BuildImages(); // Managers remote = new RemoteManager(); display = new DisplayManager(); pcap = new PCapManager(); obex = new ObexManager(); agenda = new AgendaManager(); notes = new NotesManager(); groceries = new GroceriesManager(); db = new DatabaseManager(); // Load main window mainwindow = new MainForm(); mainwindow.ShowTaggedPanel("loading"); // See LoadingDisplaypanel::Load() for connect/setup stuff #if CATCH_EXCEPTIONS // Add exception handlers AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; Application.ThreadException += Application_ThreadException; #endif bool failed; do { failed = false; #if CATCH_EXCEPTIONS try { #endif // Show main window Application.Run(mainwindow); #if CATCH_EXCEPTIONS } catch(Exception e) { Application.ExitThread(); failed = true; mainwindow = new MainForm(); General.ErrorMessage = e.GetType().Name + ": " + e.Message + "\r\n" + e.StackTrace; General.WriteLogLine(General.ErrorMessage); mainwindow.ShowTaggedPanel("error"); } #endif } while(failed); // Clean stuff up sounds.SetAudioOutputPrimary(); display.Dispose(); obex.Dispose(); pcap.Dispose(); db.Dispose(); remote.Dispose(); }
public static void Main() { // Enable visual styles //Application.EnableVisualStyles(); //Application.DoEvents(); // This must be here to work around a .NET bug Application.SetCompatibleTextRenderingDefault(true); // Set current thread name Thread.CurrentThread.Name = "Main Application"; // Application is running appmutex = new Mutex(false, "gluon"); apprunning = true; // Get a reference to this assembly thisasm = Assembly.GetExecutingAssembly(); Version thisversion = thisasm.GetName().Version; // Find paths Uri localpath = new Uri(Path.GetDirectoryName(thisasm.GetName().CodeBase)); apppath = Uri.UnescapeDataString(localpath.AbsolutePath); temppath = Path.GetTempPath(); settingspath = Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.LocalApplicationData), "Gluon"); logfile = Path.Combine(settingspath, "Log.txt"); // Make program settings directory if missing if (!Directory.Exists(settingspath)) { Directory.CreateDirectory(settingspath); } // Remove the previous log file and start logging //if(File.Exists(logfile)) File.Delete(logfile); General.WriteLogLine("==============================================================================================="); General.WriteLogLine("Gluon " + thisversion.Major + "." + thisversion.Minor + "." + thisversion.Build + "." + thisversion.Revision + " startup."); #if HIGH_PRIORITY_PROCESS Process thisproc = Process.GetCurrentProcess(); thisproc.PriorityClass = ProcessPriorityClass.AboveNormal; #endif Thread thisthread = Thread.CurrentThread; thisthread.Priority = ThreadPriority.Highest; // Load settings settings = new SettingsManager(); #if DEBUG if (!settings.LiveEnvironment) { accessenabled = true; } #endif // Make me a clock clock = new Clock(); // Make the power managment power = new PowerManager(); // Load sounds sounds = new SoundsManager(); sounds.LoadSounds(); // If audio is not set to primary device, we must make it so and restart Gluon if (!sounds.CheckAudioOutputPrimary()) { sounds.SetAudioOutputPrimary(); // Restart Gluon ProcessStartInfo proc = new ProcessStartInfo(); proc.ErrorDialog = false; proc.FileName = Path.Combine(General.AppPath, "Gluon.exe"); proc.LoadUserProfile = true; //proc.UserName = "******"; proc.UseShellExecute = false; proc.WorkingDirectory = General.AppPath; Process.Start(proc); return; } // Load color palette colors = new ColorPalette(); // Load interface images images = new InterfaceImageProvider(); // Build images for all color schemes colors.SetupDarkScheme(); images.BuildImages(); colors.SetupNormalScheme(); images.BuildImages(); // Managers remote = new RemoteManager(); display = new DisplayManager(); pcap = new PCapManager(); obex = new ObexManager(); agenda = new AgendaManager(); notes = new NotesManager(); groceries = new GroceriesManager(); db = new DatabaseManager(); // Load main window mainwindow = new MainForm(); mainwindow.ShowTaggedPanel("loading"); // See LoadingDisplaypanel::Load() for connect/setup stuff #if CATCH_EXCEPTIONS // Add exception handlers AppDomain.CurrentDomain.UnhandledException += CurrentDomain_UnhandledException; Application.ThreadException += Application_ThreadException; #endif bool failed; do { failed = false; #if CATCH_EXCEPTIONS try { #endif // Show main window Application.Run(mainwindow); #if CATCH_EXCEPTIONS } catch (Exception e) { Application.ExitThread(); failed = true; mainwindow = new MainForm(); General.ErrorMessage = e.GetType().Name + ": " + e.Message + "\r\n" + e.StackTrace; General.WriteLogLine(General.ErrorMessage); mainwindow.ShowTaggedPanel("error"); } #endif }while(failed); // Clean stuff up sounds.SetAudioOutputPrimary(); display.Dispose(); obex.Dispose(); pcap.Dispose(); db.Dispose(); remote.Dispose(); }