示例#1
0
        public ScriptContext(IRenderer2D renderer, Vector2D inmappos, bool insnaptogrid, bool insnaptonearest)
        {
            errorText = "";
            context   = this;


            snaptogrid    = insnaptogrid;
            snaptonearest = insnaptonearest;
            mousemappos   = inmappos;
            ui_parameters = new LuaUIParameters(16);
            if (float.IsNaN(mousemappos.x) || float.IsInfinity(mousemappos.x))
            {
                mousemappos.x = 0f;
            }
            if (float.IsNaN(mousemappos.y) || float.IsInfinity(mousemappos.y))
            {
                mousemappos.y = 0f;
            }
            rendererscale = renderer.Scale;
            scriptlog_sb  = new StringBuilder();
            debuglog_sb   = new StringBuilder();

            UserData.RegisterAssembly();
            script = new Script(CoreModules.Preset_SoftSandbox);

            script.Options.DebugPrint = s => { LuaUI.DebugLogLine(s); };

            script.Globals["Line2D"]    = typeof(LuaLine2D);
            script.Globals["Vector2D"]  = typeof(LuaVector2D);
            script.Globals["Vector3D"]  = typeof(LuaVector3D);
            script.Globals["Map"]       = typeof(LuaMap);
            script.Globals["Pen"]       = typeof(Pen);
            script.Globals["UI"]        = typeof(LuaUI);
            script.Globals["Data"]      = typeof(LuaDataManager);
            script.Globals["MapFormat"] = typeof(LuaMapFormat);
            script.Globals["dofile"]    = (Func <string, DynValue>)DoFile;
            script.Globals["dostring"]  = (Func <string, DynValue>)DoString;
            script.Globals["require"]   = (Func <string, DynValue>)Require;

            script.Options.DebugPrint = DebugLogLine;

            bInitializedRequireSandbox = false;

            // hacky workaround for .NET 3.5 bug, see RandomSeed for more info
            {
                object math = script.Globals["math"];
                if (math is Table)
                {
                    Table math_table = (Table)math;
                    math_table["randomseed"] = (Func <DynValue, DynValue>)RandomSeed;
                }
            }
        }
示例#2
0
        public ScriptContext(IRenderer2D renderer, Vector2D inmappos, bool insnaptogrid, bool insnaptonearest)
        {
            errorText = "";
            context   = this;


            snaptogrid    = insnaptogrid;
            snaptonearest = insnaptonearest;
            mousemappos   = inmappos;
            ui_parameters = new LuaUIParameters(16);
            if (float.IsNaN(mousemappos.x) || float.IsInfinity(mousemappos.x))
            {
                mousemappos.x = 0f;
            }
            if (float.IsNaN(mousemappos.y) || float.IsInfinity(mousemappos.y))
            {
                mousemappos.y = 0f;
            }
            rendererscale = renderer.Scale;
            scriptlog_sb  = new StringBuilder();
            debuglog_sb   = new StringBuilder();

            UserData.RegisterAssembly();
            script = new Script(CoreModules.Preset_SoftSandbox);

            script.Options.DebugPrint = s => { LuaUI.DebugLogLine(s); };

            script.Globals["Line2D"]    = typeof(LuaLine2D);
            script.Globals["Vector2D"]  = typeof(LuaVector2D);
            script.Globals["Vector3D"]  = typeof(LuaVector3D);
            script.Globals["Map"]       = typeof(LuaMap);
            script.Globals["Pen"]       = typeof(Pen);
            script.Globals["UI"]        = typeof(LuaUI);
            script.Globals["Data"]      = typeof(LuaDataManager);
            script.Globals["MapFormat"] = typeof(LuaMapFormat);
            script.Globals["dofile"]    = (Func <string, DynValue>)DoFile;
        }
示例#3
0
文件: Pen.cs 项目: bmsq/doombuilderx
 public static Pen FromClick(bool snaptogrid, bool snaptonearest)
 {
     return(new Pen(LuaUI.GetMouseMapPosition(snaptogrid, snaptonearest)));
 }