// Construct from IDictionary internal MapLumpInfo(string name, Configuration cfg) { // Apply settings this.Name = name; this.Script = null; this.Required = cfg.ReadSetting("maplumpnames." + name + ".required", false); this.BlindCopy = cfg.ReadSetting("maplumpnames." + name + ".blindcopy", false); this.NodeBuild = cfg.ReadSetting("maplumpnames." + name + ".nodebuild", false); this.AllowEmpty = cfg.ReadSetting("maplumpnames." + name + ".allowempty", false); this.ScriptBuild = cfg.ReadSetting("maplumpnames." + name + ".scriptbuild", false); //mxd this.Forbidden = cfg.ReadSetting("maplumpnames." + name + ".forbidden", false); //mxd string scriptconfig = (this.ScriptBuild ? string.Empty : cfg.ReadSetting("maplumpnames." + name + ".script", "")); //mxd. Setting Script when "scriptbuild" is true can result in unexpected behaviour... // Find script configuration if (scriptconfig.Length > 0) { if (General.ScriptConfigs.ContainsKey(scriptconfig.ToLowerInvariant())) { this.Script = General.ScriptConfigs[scriptconfig.ToLowerInvariant()]; } else { General.ErrorLogger.Add(ErrorType.Warning, "Map lump \"" + name + "\" in the current game configuration specifies an unknown script configuration \"" + scriptconfig + "\". Using plain text instead."); this.Script = new ScriptConfiguration(); } } }
// Construct from IDictionary internal MapLumpInfo(string name, Configuration cfg) { string scriptconfig = ""; // Apply settings this.name = name; this.script = null; this.required = cfg.ReadSetting("maplumpnames." + name + ".required", false); this.blindcopy = cfg.ReadSetting("maplumpnames." + name + ".blindcopy", false); this.nodebuild = cfg.ReadSetting("maplumpnames." + name + ".nodebuild", false); this.allowempty = cfg.ReadSetting("maplumpnames." + name + ".allowempty", false); scriptconfig = cfg.ReadSetting("maplumpnames." + name + ".script", ""); // Find script configuration if (scriptconfig.Length > 0) { if (General.ScriptConfigs.ContainsKey(scriptconfig.ToLowerInvariant())) { this.script = General.ScriptConfigs[scriptconfig.ToLowerInvariant()]; } else { General.ErrorLogger.Add(ErrorType.Warning, "Map lump '" + name + "' in the current game configuration specifies an unknown script configuration '" + scriptconfig + "'. Using plain text instead."); this.script = new ScriptConfiguration(); } } }