public StarbaseInfoAccessController(StarbaseCmdData data) : base(data) { }
示例#2
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        // 7.10.16 Eliminated usage of ElementReports to calculate partial Unit values.
        // 7.18.16 If Cmd's IntelCoverage does not allow full view of selected values
        // a partial value is calculated from element's data and their infoAccessCntlr. 

        public StarbaseCmdReport(StarbaseCmdData cmdData, Player player, IStarbaseCmd_Ltd item)
            : base(cmdData, player, item) {
        }
示例#3
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 private BaseComposition CalcPartialUnitComposition(StarbaseCmdData cmdData) {
     var elementsData = GetElementsData(cmdData).Cast<FacilityData>();
     IList<FacilityHullCategory> knownElementCategories = new List<FacilityHullCategory>();
     foreach (var eData in elementsData) {
         var accessCntlr = eData.InfoAccessCntlr;
         if (accessCntlr.HasAccessToInfo(Player, ItemInfoID.Category)) {
             knownElementCategories.Add(eData.HullCategory);
         }
     }
     if (knownElementCategories.Count > Constants.Zero) {
         // Player will always know about the HQElement (since knows Cmd) but Category may not yet be revealed
         return new BaseComposition(knownElementCategories);
     }
     return null;
 }
示例#4
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 private StarbaseCategory CalcPartialCmdCategory(StarbaseCmdData cmdData) {
     if (UnitComposition != null) {
         return cmdData.GenerateCmdCategory(UnitComposition);
     }
     return StarbaseCategory.None;
 }
 public StarbaseReportGenerator(StarbaseCmdData data) {
     _data = data;
     _gameMgr = References.GameManager;
     _stringBuilder = new StringBuilder();
 }