private void RecordPreferences() { var settings = new NewGamePreferenceSettings() { UniverseSizeSelection = _universeSizeSelection, UserPlayerSpeciesSelection = _userPlayerSpeciesSelection, UserPlayerColor = _userPlayerColor, AIPlayerSpeciesSelections = _aiPlayerSpeciesSelections, AIPlayerColors = _aiPlayerColors }; _playerPrefsMgr.RecordNewGameSettings(settings); }
private void RecordPreferences() { var settings = new NewGamePreferenceSettings() { UniverseSizeSelection = _universeSizeSelection, UniverseSize = _universeSize, // 10.4.16 needed to know which pref property gets assigned PlayerCount PlayerCount = _playerCount, SystemDensitySelection = _systemDensitySelection, UserPlayerSpeciesSelection = _userPlayerSpeciesSelection, AIPlayerSpeciesSelections = _aiPlayersSpeciesSelections, UserPlayerColor = _userPlayerColor, AIPlayerColors = _aiPlayersColors, AIPlayerIQs = _aiPlayersIQs, UserPlayerTeam = _userPlayerTeam, AIPlayersTeams = _aiPlayersTeams, UserPlayerStartLevelSelection = _userPlayerStartLevelSelection, AIPlayersStartLevelSelections = _aiPlayersStartLevelSelections, UserPlayerHomeDesirabilitySelection = _userPlayerHomeSystemDesirabilitySelection, AIPlayersHomeDesirabilitySelections = _aiPlayersHomeSystemDesirabilitySelections, AIPlayersUserSeparationSelections = _aiPlayersUserSeparationSelections }; _playerPrefsMgr.RecordNewGameSettings(settings); }