public SceneParent() { g = Game1.graphics.GraphicsDevice; render = new RenderTarget2D( g, (int)g.PresentationParameters.BackBufferWidth, (int)g.PresentationParameters.BackBufferHeight, false, g.PresentationParameters.BackBufferFormat, g.PresentationParameters.DepthStencilFormat ); camera = new Camera(Game1.graphics); }
/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); camera = new Camera(graphics); Resources.Init(Content); DrawSys.InitSpriteBatch(spriteBatch); //ladataan textuurit Resources.LoadTexture2D("Ship"); Resources.LoadTexture2D("Bullet"); Resources.LoadTexture2D("Enemy"); Resources.LoadTexture2D("StarWars"); Resources.LoadTexture2D("Button"); Resources.LoadFont("CSfont"); Resources.LoadFont("CSfont2"); SceneSys.ChangeScene(new GameScene()); // TODO: use this.Content to load your game content here }