private void OnPlayerLeaved(PlayerLeavedPacket packet) { var player = _playerManager.RemovePlayer(packet.Id); if (player != null) { Debug.Log($"[C] Player leaved: {player.Name}"); } }
private void OnPlayerLeft(PlayerDisconnectedPacket packet) { var player = _playerManager.RemovePlayer(packet.Id); if (player != null) { Debug.Log($"Player disconnected: {player.Name}"); } }