示例#1
0
        public override void OnEnter()
        {
            base.OnEnter();
            CCSize winSize = Layer.VisibleBoundsWorldspace.Size;
            float x = winSize.Width / 2;
            float y = 0 + (winSize.Height / 2);

            CCLog.Log("S9BatchNodeBasic ...");

            var batchNode = new CCSpriteBatchNode("Images/blocks9.png");
            //batchNode.AnchorPoint = new CCPoint(0.5f, 0.5f);
            CCLog.Log("batchNode created with : Images/blocks9.png");

            var blocks = new CCScale9Sprite();
            CCLog.Log("... created");

            blocks.UpdateWithBatchNode(batchNode, new CCRect(0, 0, 96, 96), false, new CCRect(0, 0, 96, 96));
            CCLog.Log("... updateWithBatchNode");

            blocks.Position = new CCPoint(x, y);
            CCLog.Log("... setPosition");

            AddChild(blocks);
            CCLog.Log("AddChild");

            CCLog.Log("... S9BatchNodeBasic done.");
        }
        public override void OnEnter()
        {
            base.OnEnter();

            CCSize winSize = VisibleBoundsWorldspace.Size;
            float x = winSize.Center.X;
            float y = winSize.Center.Y;

            //var widgetSize = _widget->getContentSize();

            var moveTo = new CCMoveBy(1.0f, new CCPoint(30, 0));
            var moveBack = moveTo.Reverse();
            var rotateBy = new CCRotateBy(1.0f, 180);
            var scaleBy = new CCScaleTo(1.0f, -2.0f);
            var action = new CCSequence(moveTo, moveBack, rotateBy, scaleBy);


            var normalSprite1 = new CCSprite("Images/animationbuttonnormal.png");
            normalSprite1.Position = winSize.Center;
            normalSprite1.PositionX -= 100;
            normalSprite1.PositionY += 100;
            normalSprite1.FlipY = true;


            AddChild(normalSprite1);
            normalSprite1.RunAction(action);

            var normalSprite2 = new CCScale9Sprite("Images/animationbuttonnormal.png");
            normalSprite2.Position = winSize.Center;
            normalSprite2.PositionX -= 80;
            normalSprite2.PositionY += 100;
            normalSprite2.IsScale9Enabled = false;
            normalSprite2.Opacity = 100;
            AddChild(normalSprite2);
            normalSprite2.Color = CCColor3B.Green;
            normalSprite2.RunAction(action);

            
            var sp1 = new CCScale9Sprite("Images/animationbuttonnormal.png");
            sp1.Position = winSize.Center;
            sp1.PositionX -= 100;
            sp1.PositionY -= 50;
            sp1.Scale = 1.2f;
            sp1.ContentSize = new CCSize(100, 100);
            sp1.Color = CCColor3B.Green;
            AddChild(sp1);
            sp1.RunAction(action);

            var sp2 = new CCScale9Sprite("Images/animationbuttonnormal.png");
            sp2.Position = winSize.Center;
            sp2.PositionX += 100;
            sp2.PositionY -= 50;
            sp2.PreferredSize = sp1.ContentSize * 1.2f;
            sp2.ContentSize = new CCSize(100, 100);
            sp2.Color = CCColor3B.Green;
            AddChild(sp2);
            sp2.RunAction(action);

        }
示例#3
0
        // Sprite frame name

        // A constructor with argument string already exists (filename), so create this factory method instead
        public static CCScale9Sprite SpriteWithFrameName(string spriteFrameName, CCRect capInsets)
        {
            CCScale9Sprite sprite = new CCScale9Sprite();

            sprite.InitWithSpriteFrameName(spriteFrameName, capInsets);

            return(sprite);
        }
示例#4
0
        protected override void AddedToScene()
        {
            base.AddedToScene();
            var bg = new CCSprite("iphone5-bg.png");
            bg.Position = ContentSize.Center;
            AddChild(bg);

            var motor = new CCSprite("motor.png");
            motor.Position = new CCPoint(160, 240) * CSF;
            AddChild(motor);

            var roundedBorder = new CCScale9Sprite("circle.png");
            roundedBorder.CapInsets = new CCRect(50 * CSF, 50 * CSF, 1, 1);
            roundedBorder.PreferredSize = new CCSize(300 * CSF, 300 * CSF);
            roundedBorder.AnchorPoint = CCPoint.AnchorMiddle;
            roundedBorder.Position = ContentSize.Center;
            AddChild(roundedBorder);
        }
示例#5
0
 public static CCScale9Sprite SpriteWithFrameName(string spriteFrameName)
 {
     return(CCScale9Sprite.SpriteWithFrameName(spriteFrameName, CCRect.Zero));
 }
示例#6
0
        public override void OnEnter()
        {
            base.OnEnter();
            CCSize winSize = Layer.VisibleBoundsWorldspace.Size;
            float x = winSize.Width / 2;
            float y = 0 + (winSize.Height / 2);

            CCLog.Log("S9BatchNodeScaleWithCapInsets ...");

            var batchNode_scaled_with_insets = new CCSpriteBatchNode("Images/blocks9.png");
            CCLog.Log("batchNode_scaled_with_insets created with : Images/blocks9.png");

            var blocks_scaled_with_insets = new CCScale9Sprite();
            CCLog.Log("... created");

            blocks_scaled_with_insets.UpdateWithBatchNode(batchNode_scaled_with_insets, new CCRect(0, 0, 96, 96), false,
                                                          new CCRect(32, 32, 32, 32));
            CCLog.Log("... updateWithBatchNode");

            blocks_scaled_with_insets.ContentSize = new CCSize(96 * 4.5f, 96 * 2.5f);
            CCLog.Log("... setContentSize");

            blocks_scaled_with_insets.Position = new CCPoint(x, y);
            CCLog.Log("... setPosition");

            AddChild(blocks_scaled_with_insets);
            CCLog.Log("AddChild");

            CCLog.Log("... S9BatchNodeScaleWithCapInsets done.");
        }
        public override void OnEnter()
        {
            base.OnEnter();
            CCSize winSize = Layer.VisibleBoundsWorldspace.Size;
            float x = winSize.Width / 2;
            float y = 0 + (winSize.Height / 2);

            var spriteScaledWithInsets = new CCSprite("Images/blocks9.png");

            var blocksScaledWithInsets = new CCScale9Sprite();

            blocksScaledWithInsets.UpdateWithSprite(spriteScaledWithInsets, new CCRect(0, 0, 96, 96), false,
                                                          new CCRect(32, 32, 32, 32));

            blocksScaledWithInsets.ContentSize = new CCSize(96 * 4.5f, 96 * 2.5f);

            blocksScaledWithInsets.Position = new CCPoint(x, y);

            AddChild(blocksScaledWithInsets);
        }
        public override void OnEnter()
        {
            base.OnEnter();
            CCSize winSize = Layer.VisibleBoundsWorldspace.Size;
            float x = winSize.Width / 2;
            float y = 0 + (winSize.Height / 2);

            var blocksSprite = new CCSprite("Images/blocks9.png");

            var blocks = new CCScale9Sprite();

            blocks.UpdateWithSprite(blocksSprite, new CCRect(0, 0, 96, 96), false, new CCRect(0, 0, 96, 96));

            blocks.Position = new CCPoint(x, y);

            AddChild(blocks);
        }
		// Sprite frame name

		// A constructor with argument string already exists (filename), so create this factory method instead
		public static CCScale9Sprite SpriteWithFrameName(string spriteFrameName, CCRect capInsets)
		{
			CCScale9Sprite sprite = new CCScale9Sprite();
			sprite.InitWithSpriteFrameName(spriteFrameName, capInsets);

			return sprite;
		}