public static CCPhysicsJointMotor Construct(CCPhysicsBody a, CCPhysicsBody b, float rate) { CCPhysicsJointMotor joint = new CCPhysicsJointMotor(); if (joint != null && joint.Init(a, b, rate)) { return(joint); } return(null); }
public static CCPhysicsJointMotor Construct(CCPhysicsBody a, CCPhysicsBody b, float rate) { CCPhysicsJointMotor joint = new CCPhysicsJointMotor(); if (joint != null && joint.Init(a, b, rate)) { return joint; } return null; }