/// <summary> /// Makes the layer to match properties set by the Settings page /// </summary> /// <returns>A new layer always.</returns> public static CCLayer MakeLayer() { var ret = new CCLayerGradient(CCColor4B.Blue, CCColor4B.AliceBlue); var tracer = new DragSprite("puck"); tracer.Position = new CCPoint((float)App.screenSize.Width/2.0f, (float)App.screenSize.Height/2.0f); var dragger = new CCEventListenerTouchAllAtOnce(); // the official Air Hockey sample attaches the listener to the game board // and loops through all the sprites each time to see if they are affected dragger.OnTouchesBegan = tracer.OnTouchesBegan; dragger.OnTouchesMoved = tracer.OnTouchesMoved; dragger.OnTouchesEnded = tracer.OnTouchesEnded; dragger.OnTouchesCancelled = tracer.OnTouchesEnded; tracer.AddEventListener(dragger); ret.AddChild(tracer); return ret; }