public Atlas3() { m_time = 0; Color = new CCColor3B(128, 128, 128); Opacity = 255; label1 = new CCLabelBMFont("Test", "fonts/bitmapFontTest2.fnt"); // testing anchors label1.AnchorPoint = CCPoint.AnchorLowerLeft; AddChild(label1, 0, (int)TagSprite.kTagBitmapAtlas1); var fade = new CCFadeOut (1.0f); var fade_in = fade.Reverse(); label1.RepeatForever ( fade, fade_in); // VERY IMPORTANT // color and opacity work OK because bitmapFontAltas2 loads a BMP image (not a PNG image) // If you want to use both opacity and color, it is recommended to use NON premultiplied images like BMP images // Of course, you can also tell XCode not to compress PNG images, but I think it doesn't work as expected label2 = new CCLabelBMFont("Test", "fonts/bitmapFontTest2.fnt"); // testing anchors label2.AnchorPoint = CCPoint.AnchorMiddle; label2.Color = CCColor3B.Red; AddChild(label2, 0, (int)TagSprite.kTagBitmapAtlas2); label2.RepeatForever( new CCTintTo (1, 255, 0, 0), new CCTintTo (1, 0, 255, 0), new CCTintTo (1, 0, 0, 255)); label3 = new CCLabelBMFont("Test", "fonts/bitmapFontTest2.fnt"); // testing anchors label3.AnchorPoint = CCPoint.AnchorUpperRight; AddChild(label3, 0, (int)TagSprite.kTagBitmapAtlas3); base.Schedule(step); }