public CCRenderTexture(CCSize contentSize, CCSize textureSizeInPixels, CCSurfaceFormat colorFormat = CCSurfaceFormat.Color, CCDepthFormat depthFormat = CCDepthFormat.None, CCRenderTargetUsage usage = CCRenderTargetUsage.DiscardContents) : this() { int textureWidth = (int)textureSizeInPixels.Width; int textureHeight = (int)textureSizeInPixels.Height; renderTarget2D = drawManager.CreateRenderTarget( textureWidth, textureHeight, colorFormat, depthFormat, usage); Texture = new CCTexture2D(renderTarget2D, colorFormat, true, false); Texture.IsAntialiased = false; Sprite = new CCSprite(Texture); Sprite.ContentSize = contentSize; Sprite.BlendFunc = CCBlendFunc.AlphaBlend; CCPoint center = contentSize.Center; renderViewMatrix = Matrix.CreateLookAt(new CCPoint3(center, 300.0f).XnaVector, new CCPoint3(center, 0.0f).XnaVector, Vector3.Up); renderProjMatrix = Matrix.CreateOrthographic(contentSize.Width, contentSize.Height, 1024f, -1024); renderViewport = new Viewport(0, 0, textureWidth, textureHeight); clearColor = CCColor4B.Transparent; drawManager.SetRenderTarget(Texture); drawManager.Clear(clearColor); drawManager.RestoreRenderTarget(); }
public void AfterRender(CCTexture2D texture) { drawManager.RestoreRenderTarget(); }