protected override CCAction reverseImpl() { List <CCAnimationFrame> oldArray = _animation.frames; List <CCAnimationFrame> newArray = new List <CCAnimationFrame> (oldArray.Count); var enumerator = oldArray.GetEnumerator(); while (enumerator.MoveNext()) { var frame = enumerator.Current; newArray.Add(frame.copy()); } newArray.Reverse(); CCAnimation newAnim = new CCAnimation(newArray, _animation.delayPerUnit, _animation.loops); newAnim.restoreOriginalFrame = _animation.restoreOriginalFrame; CCAnimate animate = new CCAnimate(animation); return(animate); }
protected override CCAction copyImpl() { CCAnimate animate = new CCAnimate(_animation.copy()); return(animate); }