示例#1
0
        public override void OnEnter()
        {
            base.OnEnter();

            alignSpritesLeft(2);

            // Test:
            //   Sequence should work both with IntervalAction and InstantActions
            var move1 = new CCMoveBy (1, new CCPoint(250, 0));
            var move2 = new CCMoveBy (1, new CCPoint(0, 50));
            var tog1 = new CCToggleVisibility();
            var tog2 = new CCToggleVisibility();
            var seq = new CCSequence(move1, tog1, move2, tog2, move1.Reverse());
            var action = new CCRepeat ((new CCSequence(seq, seq.Reverse())), 3);

            // Test:
            //   Also test that the reverse of Hide is Show, and vice-versa
            m_kathia.RunAction(action);

            var move_tamara = new CCMoveBy (1, new CCPoint(100, 0));
            var move_tamara2 = new CCMoveBy (1, new CCPoint(50, 0));
            var hide = new CCHide();
            var seq_tamara = new CCSequence(move_tamara, hide, move_tamara2);
            var seq_back = seq_tamara.Reverse();
            m_tamara.RunAction(new CCSequence(seq_tamara, seq_back));
        }
示例#2
0
        public override void OnEnter()
        {
            base.OnEnter();

            alignSpritesLeft(1);

            var move1 = new CCMoveBy (1, new CCPoint(250, 0));
            var move2 = new CCMoveBy (1, new CCPoint(0, 50));
            var seq = new CCSequence(move1, move2, move1.Reverse());
            var action = new CCSequence(seq, seq.Reverse());

            m_grossini.RunAction(action);
        }