public void Init(CocoRoleHolder roleHolder) { RoleHolder = roleHolder; // dress Dress = AddUnit <CocoRoleDress> (); StartCoroutine(CocoWait.WaitForFunc(() => { return(!Dress.IsReady); }, () => { // body Body = AddUnit <CocoRoleBody> (); // shadow if (RoleHolder.enableShadow) { Shadow = CocoLoad.Instantiate <CocoRoleShadow> ("role/role_shadow", transform, CocoLoad.TransStayOption.Local); Shadow.FollowTarget = Body.GetBone(CocoRoleBoneID.Root); } // layer if (transform.parent != null) { transform.SetSelfAndChildLayer(transform.parent.gameObject.layer); } IsReady = true; })); }
static public CocoSkinnedMeshEffect Create(SkinnedMeshRenderer _SkinnedRenderer) { CocoSkinnedMeshEffect effect = CocoLoad.Instantiate <CocoSkinnedMeshEffect> ("Coco_SkinnedMesh_Effect", _SkinnedRenderer.transform); effect.SetSkinnedMeshRenderer(_SkinnedRenderer); return(effect); }
private GameObject LoadModel(CocoAssetModelHolder modelHolder) { var go = CocoLoad.Instantiate(modelHolder.AssetEntity, transform); LoadModelMaterials(go, modelHolder); return(go); }
public bool AddDressObject(string id, string assetPath) { if (m_DressObjectDic.ContainsKey(id)) { return(false); } GameObject go = CocoLoad.Instantiate(assetPath, transform); RebindModelBone(go); m_DressObjectDic.Add(id, go); return(true); }