private void CopyToTarget(ResourceEditorPlatformData editorPlatformData) { var copyOptions = editorPlatformData.TargetCopyOptions; var result = CopyToStreamingAssets(editorPlatformData.Platform, copyOptions, _configDataConfigurator, _assetBundleConfigurator); var message = string.Format("Copy to streaming assets : [{0}].", result ? "Success" : "Failed"); EditorUtility.DisplayDialog("Info", message, "OK"); }
private void BuildAssetBundles(ResourceEditorPlatformData editorPlatformData) { var locationDatas = editorPlatformData.ConfigData.LocationDatas; var options = editorPlatformData.AssetBundleBuildOptions; var result = _assetBundleConfigurator.BuildAssetBundles(locationDatas, editorPlatformData.Platform, options); AssetDatabase.Refresh(); var message = string.Format("Asset bundles build : [{0}].", result ? "Success" : "Failed"); EditorUtility.DisplayDialog("Info", message, "OK"); }
private void FillDefaultPlatformDatas(List <ResourceEditorPlatformData> platformDatas) { var platformData = new ResourceEditorPlatformData { Platform = ResourceSettings.PLATFORM_DIRECTORY_IOS, AssetBundleBuildOptions = { BuildTarget = BuildTarget.iOS } }; platformDatas.Add(platformData); platformData = new ResourceEditorPlatformData { Platform = ResourceSettings.PLATFORM_DIRECTORY_GP, AssetBundleBuildOptions = { BuildTarget = BuildTarget.Android } }; platformDatas.Add(platformData); }
private void UpdateConfigData(ResourceEditorPlatformData editorPlatformData) { if (editorPlatformData.EditorAssetBundleDatas == null) { return; } var locationDatas = new Dictionary <string, LocationData> (); if (editorPlatformData.EditorAssetBundleDatas != null) { foreach (var assetBundleEditorData in editorPlatformData.EditorAssetBundleDatas) { var assetBundleData = _configDataConfigurator.GenerateAssetBundleData(assetBundleEditorData.Id, editorPlatformData.ConfigGenerateOptions); if (assetBundleData == null) { continue; } // add in location data var locationId = _configDataConfigurator.GetLocationId(assetBundleEditorData.Location, assetBundleEditorData.OdrTag); LocationData locationData; if (locationDatas.ContainsKey(locationId)) { locationData = locationDatas [locationId]; } else { locationData = new LocationData { Id = locationId, Location = assetBundleEditorData.Location }; locationDatas.Add(locationId, locationData); } locationData.AssetBundleDatas.Add(assetBundleData); } } editorPlatformData.ConfigData.LocationDatas = new List <LocationData> (locationDatas.Values); editorPlatformData.ConfigData.Init(); editorPlatformData.ConfigFoldout.Contents.Clear(); SaveConfigData(editorPlatformData); EditorUtility.DisplayDialog("Info", "Update Config to Virtual Streaming: Finished.", "OK"); }
private void DrawTargetCopy(ResourceEditorPlatformData editorPlatformData) { EditorGUILayout.BeginVertical(GUI.skin.box); ResourceEditorHelper.WideLabelField("Target Copy: ----", EditorStyles.boldLabel); EditorGUILayout.BeginVertical(GUI.skin.box); var copyOptions = editorPlatformData.TargetCopyOptions; copyOptions.ClearFolders = EditorGUILayout.Toggle("Clear Folders:", copyOptions.ClearFolders); copyOptions.ClearOtherPlatforms = EditorGUILayout.Toggle("Clear Other Platforms:", copyOptions.ClearOtherPlatforms); if (GUILayout.Button("Copy to Streaming Assets")) { EditorApplication.delayCall += () => CopyToTarget(editorPlatformData); } EditorGUILayout.EndVertical(); EditorGUILayout.EndVertical(); }
private void DrawAssetBundleLocations(ResourceEditorPlatformData editorPlatformData) { EditorGUILayout.BeginVertical(GUI.skin.box); // location settings ResourceEditorHelper.WideLabelField("Locations Settings: ----", EditorStyles.boldLabel); _assetBundleScrollPosition = _assetBundleConfigurator.DrawAssetBundleDatas(editorPlatformData.EditorAssetBundleDatas, _assetBundleScrollPosition); // one-key set EditorGUILayout.BeginHorizontal(GUI.skin.box); _oneKeyLocation = (LocationType)EditorGUILayout.EnumPopup("One-key Location:", _oneKeyLocation); if (GUILayout.Button("One-key Switch")) { _assetBundleConfigurator.SwitchAllAssetBundleDataLocations(editorPlatformData.EditorAssetBundleDatas, _oneKeyLocation); } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); }
private void DrawConfigPreview(ResourceEditorPlatformData editorPlatformData) { EditorGUILayout.BeginVertical(GUI.skin.box); // preview ResourceEditorHelper.WideLabelField("Config Preview: ----", EditorStyles.boldLabel); _configShowPosition = _configDataConfigurator.DrawConfigData(editorPlatformData.ConfigData, editorPlatformData.ConfigFoldout, _configShowPosition); // update EditorGUILayout.BeginHorizontal(GUI.skin.box); var generateOptions = editorPlatformData.ConfigGenerateOptions; generateOptions.CollectSprite = EditorGUILayout.Toggle("Collect Sprite:", generateOptions.CollectSprite); if (GUILayout.Button("Update Config Data (in virtual)")) { EditorApplication.delayCall += () => UpdateConfigData(editorPlatformData); } EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); }
private void DrawPlatformData(ResourceEditorPlatformData editorPlatformData) { EditorGUILayout.BeginVertical(); EditorGUILayout.BeginHorizontal(); // asset bundle DrawAssetBundleLocations(editorPlatformData); EditorGUILayout.Separator(); // config DrawConfigPreview(editorPlatformData); EditorGUILayout.EndHorizontal(); //EditorGUILayout.BeginHorizontal (); // build DrawAssetBundleBuilds(editorPlatformData); // copy DrawTargetCopy(editorPlatformData); //EditorGUILayout.EndHorizontal (); EditorGUILayout.EndVertical(); }
private void DrawAssetBundleBuilds(ResourceEditorPlatformData editorPlatformData) { EditorGUILayout.BeginVertical(GUI.skin.box); ResourceEditorHelper.WideLabelField("Asset Bundle Build: ----", EditorStyles.boldLabel); // options EditorGUILayout.BeginVertical(GUI.skin.box); var buildOptions = editorPlatformData.AssetBundleBuildOptions; buildOptions.ClearFolders = EditorGUILayout.Toggle("Clear Folders:", buildOptions.ClearFolders); EditorGUILayout.BeginHorizontal(); buildOptions.CompressOption = (CompressOption)EditorGUILayout.EnumPopup("Compress Options:", buildOptions.CompressOption); buildOptions.BuildTarget = (BuildTarget)EditorGUILayout.EnumPopup("Build Target:", buildOptions.BuildTarget); EditorGUILayout.EndHorizontal(); EditorGUILayout.EndVertical(); if (GUILayout.Button("Build Asset Bundles (in virtual)")) { EditorApplication.delayCall += () => BuildAssetBundles(editorPlatformData); } EditorGUILayout.EndVertical(); }
private void SaveConfigData(ResourceEditorPlatformData editorPlatformData) { _configDataConfigurator.SaveConfigData(editorPlatformData.ConfigData, editorPlatformData.Platform); }
private void LoadConfigData(ResourceEditorPlatformData editorPlatformData) { editorPlatformData.ConfigData = _configDataConfigurator.LoadConfigData(editorPlatformData.Platform); editorPlatformData.ConfigFoldout.Contents.Clear(); }
private void InitAssetBundleDatas(ResourceEditorPlatformData editorPlatformData, string[] assetBundleNames) { editorPlatformData.EditorAssetBundleDatas = _assetBundleConfigurator.InitAssetBundleDatas(assetBundleNames, editorPlatformData.ConfigData); }