public void Stop() { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } if (secureAcceptThread != null) { secureAcceptThread.Cancel(); secureAcceptThread = null; } if (insecureAcceptThread != null) { insecureAcceptThread.Cancel(); insecureAcceptThread = null; } state = STATE_NONE; UpdateUserInterfaceTitle(); }
public void Start() { if (connectThread != null) { connectThread.Cancel(); connectThread = null; } if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } if (secureAcceptThread == null) { secureAcceptThread = new AcceptThread(this, true); secureAcceptThread.Start(); } if (insecureAcceptThread == null) { insecureAcceptThread = new AcceptThread(this, false); insecureAcceptThread.Start(); } UpdateUserInterfaceTitle(); }
public void Connected(BluetoothSocket socket, BluetoothDevice device, string socketType) { // Cancel the thread that completed the connection if (connectThread != null) { connectThread.Cancel(); connectThread = null; } // Cancel any thread currently running a connection if (connectedThread != null) { connectedThread.Cancel(); connectedThread = null; } if (secureAcceptThread != null) { secureAcceptThread.Cancel(); secureAcceptThread = null; } if (insecureAcceptThread != null) { insecureAcceptThread.Cancel(); insecureAcceptThread = null; } // Start the thread to manage the connection and perform transmissions connectedThread = new ConnectedThread(socket, this, socketType); connectedThread.Start(); // Send the name of the connected device back to the UI Activity var msg = handler.ObtainMessage(Constants.MESSAGE_DEVICE_NAME); Bundle bundle = new Bundle(); bundle.PutString(Constants.DEVICE_NAME, device.Name); msg.Data = bundle; handler.SendMessage(msg); UpdateUserInterfaceTitle(); }