/// <summary> /// Initializes a new instance of the <see cref="PlayerClan" /> class. /// </summary> /// <param name="tag">tag.</param> /// <param name="clanLevel">clanLevel.</param> /// <param name="name">name.</param> /// <param name="badgeUrls">badgeUrls.</param> public PlayerClan(string tag, int clanLevel, string name, ClanBadgeUrls badgeUrls) { Tag = tag; ClanLevel = clanLevel; Name = name; BadgeUrls = badgeUrls; }
/// <summary> /// Initializes a new instance of the <see cref="ClanWarLeagueClan" /> class. /// </summary> /// <param name="tag">tag.</param> /// <param name="clanLevel">clanLevel.</param> /// <param name="name">name.</param> /// <param name="members">members.</param> /// <param name="badgeUrls">badgeUrls.</param> public ClanWarLeagueClan(string tag, int clanLevel, string name, List <ClanWarLeagueClanMember> members, ClanBadgeUrls badgeUrls) { Tag = tag; ClanLevel = clanLevel; Name = name; Members = members; BadgeUrls = badgeUrls; }
/// <summary> /// Initializes a new instance of the <see cref="WarClanLogEntry" /> class. /// </summary> /// <param name="destructionPercentage">destructionPercentage.</param> /// <param name="tag">tag.</param> /// <param name="name">name.</param> /// <param name="badgeUrls">badgeUrls.</param> /// <param name="clanLevel">clanLevel.</param> /// <param name="attacks">attacks.</param> /// <param name="stars">stars.</param> /// <param name="expEarned">expEarned.</param> public WarClanLogEntry(float destructionPercentage, string tag, string name, ClanBadgeUrls badgeUrls, int clanLevel, int attacks, int stars, int expEarned) { DestructionPercentage = destructionPercentage; Tag = tag; Name = name; BadgeUrls = badgeUrls; ClanLevel = clanLevel; Attacks = attacks; Stars = stars; ExpEarned = expEarned; }
/// <summary> /// Initializes a new instance of the <see cref="WarClan" /> class. /// </summary> /// <param name="destructionPercentage">destructionPercentage.</param> /// <param name="tag">tag.</param> /// <param name="name">name.</param> /// <param name="badgeUrls">badgeUrls.</param> /// <param name="clanLevel">clanLevel.</param> /// <param name="attacks">attacks.</param> /// <param name="stars">stars.</param> /// <param name="expEarned">expEarned.</param> /// <param name="members">members.</param> public WarClan(float destructionPercentage, string tag, string name, ClanBadgeUrls badgeUrls, int clanLevel, int attacks, int stars, int expEarned, List <ClanWarMember> members) { DestructionPercentage = destructionPercentage; Tag = tag; Name = name; BadgeUrls = badgeUrls; ClanLevel = clanLevel; Attacks = attacks; Stars = stars; ExpEarned = expEarned; Members = members; }
/// <summary> /// Initializes a new instance of the <see cref="ClanRanking" /> class. /// </summary> /// <param name="clanLevel">clanLevel.</param> /// <param name="clanPoints">clanPoints.</param> /// <param name="location">location.</param> /// <param name="members">members.</param> /// <param name="tag">tag.</param> /// <param name="name">name.</param> /// <param name="rank">rank.</param> /// <param name="previousRank">previousRank.</param> /// <param name="badgeUrls">badgeUrls.</param> public ClanRanking(int clanLevel, int clanPoints, Location location, int members, string tag, string name, int rank, int previousRank, ClanBadgeUrls badgeUrls) { ClanLevel = clanLevel; ClanPoints = clanPoints; Location = location; Members = members; Tag = tag; Name = name; Rank = rank; PreviousRank = previousRank; BadgeUrls = badgeUrls; }
/// <summary> /// Initializes a new instance of the <see cref="Clan" /> class. /// </summary> /// <param name="warLeague">warLeague.</param> /// <param name="memberList">memberList.</param> /// <param name="requiredTrophies">requiredTrophies.</param> /// <param name="clanVersusPoints">clanVersusPoints.</param> /// <param name="tag">tag.</param> /// <param name="isWarLogPublic">isWarLogPublic.</param> /// <param name="warFrequency">warFrequency.</param> /// <param name="clanLevel">clanLevel.</param> /// <param name="warWinStreak">warWinStreak.</param> /// <param name="warWins">warWins.</param> /// <param name="warTies">warTies.</param> /// <param name="warLosses">warLosses.</param> /// <param name="clanPoints">clanPoints.</param> /// <param name="labels">labels.</param> /// <param name="name">name.</param> /// <param name="location">location.</param> /// <param name="type">type.</param> /// <param name="members">members.</param> /// <param name="description">description.</param> /// <param name="badgeUrls">badgeUrls.</param> public Clan(WarLeague warLeague = default(WarLeague), List <ClanMember> memberList = default(List <ClanMember>), int requiredTrophies = default(int), int clanVersusPoints = default(int), string tag = default(string), bool isWarLogPublic = default(bool), WarFrequency?warFrequency = default(WarFrequency?), int clanLevel = default(int), int warWinStreak = default(int), int warWins = default(int), int warTies = default(int), int warLosses = default(int), int clanPoints = default(int), List <Label> labels = default(List <Label>), string name = default(string), Location location = default(Location), RecruitingType?type = default(RecruitingType?), /*int members = default(int),*/ string description = default(string), ClanBadgeUrls badgeUrls = default(ClanBadgeUrls)) { WarLeague = warLeague; //MemberList = memberList; RequiredTrophies = requiredTrophies; ClanVersusPoints = clanVersusPoints; Tag = tag; IsWarLogPublic = isWarLogPublic; WarFrequency = warFrequency; ClanLevel = clanLevel; WarWinStreak = warWinStreak; WarWins = warWins; WarTies = warTies; WarLosses = warLosses; ClanPoints = clanPoints; Labels = labels; Name = name; Location = location; Type = type; Members = memberList; Description = description; BadgeUrls = badgeUrls; }
/// <summary> /// Initializes a new instance of the <see cref="PlayerRankingClan" /> class. /// </summary> /// <param name="tag">tag.</param> /// <param name="name">name.</param> /// <param name="badgeUrls">badgeUrls.</param> public PlayerRankingClan(string tag, string name, ClanBadgeUrls badgeUrls) { Tag = tag; Name = name; BadgeUrls = badgeUrls; }