static public void Move(ChessBoard chessBoard) { WorthMovement ComputerMovement = Computer.MovementInfo(chessBoard); if (ComputerMovement.Source == null) { return; } int SourceIndexX = ComputerMovement.Source.X / chessBoard.cells[0, 0].Size.Width; int SourceIndexY = ComputerMovement.Source.Y / chessBoard.cells[0, 0].Size.Height; int DestinationIndexX = ComputerMovement.Destination.X / chessBoard.cells[0, 0].Size.Width; int DestinationIndexY = ComputerMovement.Destination.Y / chessBoard.cells[0, 0].Size.Height; ChessBoard.Chesspiece_Move(chessBoard.cells[SourceIndexX, SourceIndexY], chessBoard.cells[DestinationIndexX, DestinationIndexY], chessBoard); chessBoard.checkMate = chessBoard.CheckMate(chessBoard); if (chessBoard.checkMate) { chessBoard.showCheckMate(chessBoard.assassin, chessBoard.king); } chessBoard.MyTurn = !chessBoard.MyTurn; if (chessBoard.endGame()) { return; } chessBoard.cells[SourceIndexX, SourceIndexY].FlatAppearance.BorderColor = Color.Blue; chessBoard.cells[DestinationIndexX, DestinationIndexY].FlatAppearance.BorderColor = Color.Blue; //chessBoard.movementInfos.Add(chessBoard.saveMovementInfor(chessBoard.cells[SourceIndexX, SourceIndexY], chessBoard.cells[DestinationIndexX, DestinationIndexY])); }
static public void Move(ChessBoard chessBoard) { WorthMovement ComputerMovement = Computer.MovementInfo(chessBoard); int SourceIndexX = ComputerMovement.Source.X / chessBoard.cells[0, 0].Size.Width; int SourceIndexY = ComputerMovement.Source.Y / chessBoard.cells[0, 0].Size.Height; int DestinationIndexX = ComputerMovement.Destination.X / chessBoard.cells[0, 0].Size.Width; int DestinationIndexY = ComputerMovement.Destination.Y / chessBoard.cells[0, 0].Size.Height; chessBoard.movementInfos.Add(chessBoard.saveMovementInfor(chessBoard.cells[SourceIndexX, SourceIndexY], chessBoard.cells[DestinationIndexX, DestinationIndexY])); ChessBoard.Chesspiece_Move(chessBoard.cells[SourceIndexX, SourceIndexY], chessBoard.cells[DestinationIndexX, DestinationIndexY], chessBoard); }