// Tries to return an instance of the Building class from the VillageObjectPool. // Used by ReadBuildingArray. internal static Building GetInstance(Village village) { var obj = (VillageObject)null; if (!VillageObjectPool.TryPop(Kind, out obj)) { obj = new Building(); } obj.SetVillageInternal(village); return((Building)obj); }
internal static Decoration GetInstance(Village village) { var obj = (VillageObject)null; if (!VillageObjectPool.TryPop(Kind, out obj)) { obj = new Decoration(); } obj.SetVillageInternal(village); return((Decoration)obj); }
// Tries to return an instance of the Building class from the VillageObjectPool. internal static Trap GetInstance(Village village) { var obj = (VillageObject)null; if (!VillageObjectPool.TryPop(Kind, out obj)) { obj = new Trap(); } obj.SetVillageInternal(village); return((Trap)obj); }
internal static Obstacle GetInstance(Village village) { var obj = (VillageObject)null; if (!VillageObjectPool.TryPop(Kind, out obj)) { obj = new Obstacle(); } obj.SetVillageInternal(village); return((Obstacle)obj); }